The latest in Fantasy Flight's Hexplay series! Up to five players control different factions struggling for control of the valuable yet unstable Thunder's Edge. You must gain political support from different lobby groups while directing your military forces to gain control of a volatile planet in Earth's future.
Two soldiers are captured by a neighboring country. For peace, the queen denies any connection. With no other hope, the family must attempt a rescue. After all, blood has always been thicker. Roleplaying stressed. Some mature themes.
A DragonQuest adventure for new players. You grew up with storytellers'tales of the great Dragonwar and the many deeds of valor and courage. Brave men and women fought back the darkness, often at the cost of their very lives. You wish that you could have lived back in those days. History has a way of repeating itself. Watch what you wish for.
The Doctor's TARDIS has been captured by a mysterious force, and you have been recruited by the Time Lords to help rescue him. Who is behind the Doctor's disappearance and will you be able to save him in time? GM Nicholas Seidler.
Prove your fairyhood by spurring your trusty frog into a mighty leap while leveling your glimmering sewing needle; pierce your opponent, and smirk wryly as his gushing wound sprouts an enchanted mushroom in the peat beneath. Light game with standard playing cards and unique jousting score board. Rules taught.
The ultimate monster bash! Recruit monsters to fight on your side and crush the opposition (how many Ogres with bad dice does it take to defeat a lone Centaur?). Winners advance to a final game immediately following the qualifier rounds.
The ultimate monster bash! Recruit monsters to fight on your side and crush the opposition (how many Ogres with bad dice does it take to defeat a lone Centaur?). Winners advance to a final game immediately following the qualifier rounds.