Lt. Col. Zocchi and Steve Cole of Star Fleet Battles Fame tell how to get your games published and how to start your own game company. Moderator: Louis Zocchi, Lt. Col.
April 1982:The first week of winter and the dozen "wintering-over" crew of Station 31 settle in for five months of cold and almost complete darkness in the frozen wasteland of Antartica. Suddenly, a frantic and nearly incomprehensive radio call for help is received from a supposedly abandoned Norweigan camp located only 80 km away. Nothing to do but take the station's sole helicopter out to investigate, bring back any survivors and all before the first forecasted storm of winter hits.This perhaps familiar-sounding adventure uses a slightly modified version of the Call of Cthuhlu 5th Edition rules.Take the maverick helicopter pilot MacReady,the biologist Blair, or any of the other ten Station 31 crewmembers through forty-eight hours of terror, where things may not be as they seem, and perhaps nobody can be trusted. GM Mark Gibson.
What if we had nukes in Vietnam During the war? What if we'd left'em there? Wouldn't we have to go back and destroy'em? Mack Bolan, Able Team, and Phoenix Force must again do the impossible-without anyone knowing. GM Dennis Pipes.
Plot-what happens next and why-is often extremely important in science fiction and fantasy. But many writers find that it's one of the hardest story elements to understand. We'll talk about story elements and structure, cause-and-effect and other plotting tools, and some of the special plotting issues that come up for genre fiction.