1481. 1997-1392 ID: 1997-1392 Year: 1997 Description: How do you design a game without violence? What's the point? How do you avoid the Care Bear syndrome? Universal Games designer Nathan Doster discusses the challenge!
1482. 1997-1506 ID: 1997-1506 Year: 1997 Description: Join a party of desperate adventurers—the first to brave the frozen, brutal lands of Vosgaard. Characters provided. Spectators welcome.