Learn to command an army of the far future in this miniatures game of sci-fi and fantasy conflict. Rules taught, materials provided. A GW Outrider event.
Thanks to those “stupid dwarves,” Nikarab’s Tower is underwater. He wants you to go get his spellbook. The pay is good but... 8- to 12-year-old players only!
In the World of Duckness, it takes pure courage to take on the villainous water-fowl. Extra points awarded for blatantly violating copyrights and trademarks.
High-tech combat with all the toys your real GM won’t let you have, a mean plot twist, and a mystery to be solved. A one-of-a-kind experience. RP stressed.