Breathing life into characters. The most memorable part of a game can be the characters—if you use these steps to developing excellent characters. Double points for Network members.
Once you’ve created a world story, then you need to integrate it into your heroes' adventures. A campaign saga will make your adventures of epic proportion. Double points for Network members.
A new era for miniature battles in the age of Napoleon. Lightning computer resolution of combat action and effects. Allows players to focus on generalship!! Four years in development. A must play.
A new era for miniature battles in the age of Napoleon. Lightning computer resolution of combat action and effects. Allows players to focus on generalship!! Four years in development. A must play.
Come hear the latest and get your questions answered by the designers and developers of Mekton, Cyberpunk and Dream Park. Followed by the Castle Falkenstein seminar, newest from RTG. R TALSORIAN GAMES INC/GM
Cross-track: Part Four—Conclusion. Swinging wildly in the dark, heroes from three worlds try to stop a plot from beyond...scary! Players from the 1st 3 parts finish what they started. HMGS MIDWEST/GM
An old structure along a major supply route needs to be investigated after many convoys fail to show. Only one problem, it’s an old cemetery, (but you’re not scared)!
Tctke part in wars too big to be secret: It’s time to take off the gauntlets and face a contest of REAL champions! Dynamic, creative minds a plus. DANIEL GIESE/GM