The cult of black witches has laid siege to the king of Tarshim by taking his daughter and cursing the land! Can your party find the witches’ lair and save the city-state?
Your village is being terrorized by an unknown force. Having more courage than skill, you vow to find out who is behind the nocturnal incidents and free your village, (characters provided)
When the Company makes mistakes its big trouble for everyone, especially for the Expendables. Beat the Pirates to a first empire artifact & you might come out alive.
Underneath the dwarvish city there are deep cracks through which the darkness boiled once, long ago. Then a kind of silence fell in that deep place. Guess where you’re going...
When the crystal carries you away to a strange land, it takes the courage and skill of the entire party to return home safely. Sense of humor and wit are desired.
Learn presentation techniques you can use tomorrow that will increase the excitement your players feel. Use your voice, body, and words to weave your story.
Oh dear, the fair maid has dropped her engagement ring down the dark well. The handsome fiance went to get it, but hasn’t returned. Won’t the brave adventurers get it? Pleeeease?
An eccentric kindly old mage offers generous pay for the retrieval of some exotic spell components. Sounds easy...until you discover someone else wants them too! AD&D fun for levels 8-11.