If you never played with my group, you’ve never played Mah-Jongg! Come see how the
game should be played. If you’ve never played, rules are easy and we’ll teach.
Uses the rules from the new tactical board-game of modern ground combat, but played using miniature terrain, troops, and vehicles. Run by Jim Day of Avalon Hill.
They were 8 ordinary travelers, refugees from an unexplained disaster, occupants of the same life boat. It all happened quite by chance. Or did it? Then the life boat crashed on Prism.
In the current timeline the universe is doomed! A renegade TimeLord and friends are not about to let that happen as they try to stop a madman ready to prove himself at any cost.
Find your way there and find the Rod of Seven Parts! The pieces are scattered throughout the museum. Easy to enter and hard to leave. Run your own Good or Neutral hero (Level 9-12) or provided.
As apprentices to the archmage, you’ve often known him to do some strange things, but not showing up for those tedious lectures is not normal. In fact, he’s been missing for two weeks.
A mixed group of rogues must find their way out of Max’s Maze. They were prisoners of different sorts but unless they cooperate, all will die. Can they survive each other? Role-playing a must!