A valuable advance in BattleMech technology is being transferred to the spaceport to be taken off world. Your company’s objective: attack & capture the shipment before it reaches its destination.
Tactical boardgame about modern ground combat. Run by Craig Taylor of Avalon Hill. Players should bring a copy of the game and know how to play. All players participate in all rounds.
At a celebration to mark your crushing an Assassin Guild, your group is poisoned. Death himself offers a deal— ‘Clean out the backlot of Purgatory and you may awaken with your skins.’ Interested?
Five MechWarriers ordered to stand guard over a mountain pass. Hopelessly outnumbered they must hold the pass or lose the planet. Both sides will be played in this epic battle.
This is the National Star Fleet Battles “Gold Hat” Championship. Single elimination. SSD’s and maps provided. See the Captain’s Log Issue #6, or stop st the SFB Tournament desk for rules handout.
Tactical boardgame about jet air-to-air combat. Run by Craig Taylor of Avalon Hill. Players should bring a copy of the game and know how to play. All players participate in all rounds.
Uses the rules from the tactical boardgame about jet air-to-air combat, but played using miniature jet aircraft. Run by Avalon Hill. Rules will be taught if you haven’t played before.
Here’s your chance to meet Rick Loomis, designer of the award-winning STARWEB play-by-mail game. Ask Rick detailed questions about game strategy, or harass him with any complaints you might travel