Skirmish style battle of the late Dark Ages. Normans, Vikings, French, Arabs, and Greeks meet in the Spanish March. Easy one page rules that take a different approach to wargame design.
The PCs are 1920’s adventurers exploring ancient history with the world’s first time machine. Each character has a private goal. Characters provided. No smoking please.
In the dining room you can’t help but scream as the severed head on the table smiles. Try to stop a nameless horror older than time itself before your next meal.
Your characters have been recalled to their services but on your way there’s been a problem. Rebels are on the move in your sector and their fleet is growing powerful. It’s time to move!
A locked room. A corpse. The impossible murders begin! An experiment to unlock hidden potential has unleashed unimagined terror! Players may bring own characters or use prerolled heroes.
Something unnatural is festering in the forest. Unearthly shrieking terrorizes the wildlife and vile creatures move among the trees. Adventure awaits mid-level characters of the woodsy sort.
The thief’s gone to ground in the old tomb under the forest. You’ve got him out-numbered and far out-powered, and all you have to do is find him and recover the magic mirror. Simple, really. Heh.
Ancient evil has been awakened in Bohatet Marsh. Is this the return of the legendary Marsh Demons? In this Element Masters scenario the characters must face this dread beast. Rules by EVPA.