Though the beef stew found in Gletscherpunkt is very good; there is something wrong in the village. A Dave Arnesonâs Blackmoor adventure for PCs levels 1-6.
Episode_14: Tower of Salt by Tad Kilgore and Tim Barth
Description:
The Zah are mystics. The Peshwah say their vision pierces the veil of time and flesh and penetrates past, future and spririt. Is your old friend the Chosen of Hadeen? Is he the one destined to find the artifact that unites the Twelve Tribes and leads them to victory against the Afridhi? Only a trip to the Tower of Salt to consult with the wisest of the Zah will inidicate what is possible, what is true, and what your destiny might be. A Dave Arnesonâs Blackmoor adventure for PCs levels 2-8.
The city of Blackmoor, while the heart of the realm, is a bleak and dreary place in winter. What flowers can possibly bloom among the black stone and gray ice? A Dave Arnesonâs Blackmoor adventure for PCs levels for levels 1-8.
One who was searching has himself become lost. Those in need are paralyzed with fear. The Church of Henrin seeks assistance. Can you answer the call and see through the lies? A Dave Arnesonâs Blackmoor adventure for PCs levels for levels 1 -8. Episode One in the Hand of Henrin Series.
Once more Baron Hubal needs your help but this time his need is more personal. A member of the Baron's private guard has deserted him an he greatly desires to know both about his well being and the reason for the desertion. A Dave Arneson Adventure for levels 4 to 10. (Episode One in the Holidays for Heroes series.)
Once more Baron Hubal needs your help but this time his need is more personal. A member of the Baron's private guard has deserted him an he greatly desires to know both about his well being and the reason for the desertion. A Dave Arneson Adventure for levels 4 to 10. (Episode One in the Holidays for Heroes series.)
There are secrets buried under every hill and stone in the Kingdom of Blackmoor. Uncovering one such secret has placed the halfling settlement of Pebbletown in grave danger. Will you risk the perils of the sorcerer's tomb to save the halflings? A Dave Arneson's Blackmoor Adventure for levels 2 to 8.