Add magic to the modern world and it can completely change life as we know it. Learn ways to use magic in your stories so that it feels real without shattering modern society.
What happens to modern-day religions when magic is real? We'll teach you ways to integrate religion into your urban fantasy stories and offer tips for approaching this potentially volatile subject.
We'll explore the fuzzy line between supernatural horror and urban fantasy. What's the difference between them? Where is the line? How do you do stay on one side or the other? And should you?
Discover ways to tell urban fantasy stories that don't involve southern vampires or urban wizards. Learn to break new ground while still writing tales that resonate with the urban fantasy audience.
Part 2 of our Worldbuilding Workshop series. Learn to build better worlds by working with veteran game designer Steven S. Long to create a new fantasy world at Gen Con.
Description:
The second installment in our Worldbuilding Workshop series! In this panel we cover the basics of geological/geographical design. We'll explore geography’s potential impact on the development of civilizations, oceanography, climatology/weather, and more. By the end of the convention you'll have helped to create an entirely new fantasy world. At that time, veteran game designer and author Steven S. Long will launch a Kickstarter to have a world book written, illustrated, and printed!
Part 3 of our Worldbuilding Workshop series. Learn to build better worlds by working with veteran game designer Steven S. Long to create a new fantasy world at Gen Con.
Description:
In this third installment of our Worldbuilding Workshop series, you'll get to populate our newly formed fantasy world with appropriate flora and fauna. You'll also make important decisions about the sentient races that will form the focus of future workshops in the series. By the end of the convention you'll have helped to create an entirely new fantasy world. At that time, veteran game designer and author Steven S. Long will launch a Kickstarter to have a world book written, illustrated, and printed!
Part 1 of our Worldbuilding Workshop series. Learn to build better worlds by working with veteran game designer Steven S. Long to create a new fantasy world at Gen Con.
Description:
In this first installment of our Worldbuilding Workshop series, we'll get started on the creation of a new fantasy setting for games and fiction. Explore where to start when you want to build a world, look at the different approaches, and help set the course for this unique series of workshops. By the end of the convention you'll have helped to create an entirely new fantasy world. At that time, veteran game designer and author Steven S. Long will launch a Kickstarter to have a world book written, illustrated, and printed!