The Story is a non-historical ongoing campaign set during the glory of the Roman Empire.
Create a 1st level character and explore the the secrets of the ancient eternal city of Rome.
The Story is a non-historical ongoing campaign set during the glory of the Roman Empire. Be part of a crew looking to solve the mystery of a treasure laden ship that never made port.
The Story is a non-historical ongoing campaign set during the glory of the Roman Empire. If the old tavern road is so safe, then why does everyone traveling along it look so nervous?
The Story is a non-historical ongoing campaign set during the glory of the Roman Empire. If the old tavern road is so safe, then why does everyone traveling along it look so nervous?
The bloodlines of the east & west jockey for supremacy. Navigate these vipers nests, to rise - or at least survive. Dice represent abilities & are modified dynamically to show fatigue & exp.
If you can survive the frozen waste to make it over the wall & across the narrow sea, more ambitious endeavors await. Dice represent abilities & are modified dynamically to show fatigue & exp.
If you can survive the frozen waste to make it over the wall & across the narrow sea, more ambitious endeavors await. Dice represent abilities & are modified dynamically to show fatigue & exp.
Play a familiar favorite a new way. Players play characters each with their own special abilities, and motivations, as the group works cooperatively (mostly) to get to the helipad and escape!
Set out to make your mark in a pristine world! Develop your character through encounters and events exploring the lands of Nitaja. The DD system uses Dice with variable sides representing the characters’ abilities. Their characteristics and performance ebb and wane as the sides of the dice are modified to dynamically represent their fatigue, preparation, and development.
Set out to make your mark in a pristine world! Develop your character through encounters and events exploring the lands of Nitaja. The DD system uses Dice with variable sides representing the characters’ abilities. Their characteristics and performance ebb and wane as the sides of the dice are modified to dynamically represent their fatigue, preparation, and development.