The North is populated with many peoples, amongst them the savage and noble Uthgardt barbarians: The balance of power is fragile in the wilderness; is it about to change? A Living Forgotten Realms adventure set in Luraur for characters levels 7-10.
Swiss rounds based on attendance plus single-elimination Top 8. Winner receives a 2-round bye at the 2009 Legacy Championship! Additional prizes to Top 8 including a From the Vault: Exiled to 2nd!
Swiss rounds based on attendance plus single-elimination Top 8. Winner receives a 2-round bye at the 2009 Legacy Championship and an iPod Touch! Additional prizes to Top 8 including a From the Vault: Exiled to 2nd!
Living Forgotten Realms Midnight Madness Open Play
Description:
Generic tickets only. Players are responsible for mustering themselves and finding a DM . Any one-round adventure currently available can be played. DMs are responsible for bringing adventures. RPGA HQ will provide play space. These must run onsite in the RPGA play space between midnight and 5am.
Living Forgotten Realms Midnight Madness Open Play
Description:
Generic tickets only. Players are responsible for mustering themselves and finding a DM . Any one-round adventure currently available can be played. DMs are responsible for bringing adventures. RPGA HQ will provide play space. These must run onsite in the RPGA play space between midnight and 5am.
Living Forgotten Realms Midnight Madness Open Play
Description:
Generic tickets only. Players are responsible for mustering themselves and finding a DM . Any one-round adventure currently available can be played. DMs are responsible for bringing adventures. RPGA HQ will provide play space. These must run onsite in the RPGA play space between midnight and 5am.
Generic tickets only. Players are responsible for mustering themselves and finding a DM (limted judges will be available onsite each night). Any one-round adventure currently available can be played. DMs are responsible for bringing adventures. RPGA HQ will provide play space.
Generic tickets only. Players are responsible for mustering themselves and finding a DM (limted judges will be available onsite each night). Any one-round adventure currently available can be played. DMs are responsible for bringing adventures. RPGA HQ will provide play space.
Generic tickets only. Players are responsible for mustering themselves and finding a DM (limted judges will be available onsite each night). Any one-round adventure currently available can be played. DMs are responsible for bringing adventures. RPGA HQ will provide play space.
All is not well in the Great Port of Tarmulune and no one speaks of it. People are disappearing toward some fell purpose, and you are next. A two-round Living Forgotten Realms adventure that is Part 1 of the Embers of Dawn mini-campaign, set in Tarmulune for characters levels 1-4. Events that start at 7pm will end at midnight and start again at 8am the following morning.