Henchmen never have it easy. The Hero is dead, your Evil Overlord is ending the world, and you have to stop it. Good luck. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
Henchmen never have it easy. The Hero is dead, your Evil Overlord is ending the world, and you have to stop it. Good luck. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
It started as a good time, a week of spring break, and all you've got to do is put up with war stories from a few retired superheroes. But when one of the old-timers disappears, two generations will have to unite to solve the case. It’s superhero adventure across the generation gap in this modern setting for Golden Hour.
June 5, 1944. A team of Allied superheroes must undertake a secret mission deep into Nazi-occupied Europe. The Allies' plans depend on it! The fate of the free world is in your hands in true Golden Age style with Golden Hour.
Fall, 1940. The Children's Overseas Reception Board sends 90 children from wartorn England to relative safety of Canada. But somewhere between England and Canada, between childhood and adulthood, between here and there, between Lord of the Flies and the Chronicles of Narnia, there are passages filled with adventure, danger, wonder and terror. You can, you must, find out where they lead. This unique scenario will be run using Golden Hour.
Near the end of the Second World War, you and your patrol have become separated from your platoon in the woods near the German/French border. The only sign of civilization is a group of flickering lights in the distance, and the sound of a hunting horn echoing through the night. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
Near the end of the Second World War, you and your patrol have become separated from your platoon in the woods near the German/French border. The only sign of civilization is a group of flickering lights in the distance, and the sound of a hunting horn echoing through the night. Diceless, numberless horror, bring your steady hand. Players must cooperate to sustain a horrific atmosphere.
The sleepover was to be the greatest moment of your childhood, until the whimpering woke you up. Is this even the right house? If you survive the terrors of childhood, will you ever be the same? Diceless, numberless horror. Bring your steady hand.