Hoosier farmsteaders across the Ouabache River have been suffering attacks. Our heroes are dispatched by the Baron of Vincennes to the wild lands of Inoka to face the Demon of Red Hills.
Description:
Centuries ago, another reality collided with ours, bringing magic & alien invaders, altering the land & changing the very nature of the world. The Heartlands, a fantasy setting much like ours, so much it might lie out there down the wrong fork in the trial, on the other side of the creek, or in the darkness of a limestone cave. The forest is calling, and we must go.
Hoosier farmsteaders across the Ouabache River have been suffering attacks. Our heroes are dispatched by the Baron of Vincennes to the wild lands of Inoka to face the Demon of Red Hills.
Description:
Centuries ago, another reality collided with ours, bringing magic & alien invaders, altering the land & changing the very nature of the world. The Heartlands, a fantasy setting much like ours, so much it might lie out there down the wrong fork in the trial, on the other side of the creek, or in the darkness of a limestone cave. The forest is calling, and we must go.
Hoosier farmsteaders across the Ouabache River have been suffering attacks. Our heroes are dispatched by the Baron of Vincennes to the wild lands of Inoka to face the Demon of Red Hills.
Description:
Centuries ago, another reality collided with ours, bringing magic & alien invaders, altering the land & changing the very nature of the world. The Heartlands, a fantasy setting much like ours, so much it might lie out there down the wrong fork in the trial, on the other side of the creek, or in the darkness of a limestone cave. The forest is calling, and we must go.
Explore ancient ruins on Mars & then punch some Nazis! This radium punk sci-fi episode welcomes you to the Rocket Age!
Description:
Our heroes are dispatched to the archaeological digs at Artoth three hundred miles south of the free city of Emancipation on Mars. Dr. Georgette Crevier has requested assistance; the ICIC-sponsored dig has suffered a series of accidents, injuries, & thefts in recent weeks. Artoth is a Canal Era site & thus does not promise much in the way of technological artifacts but is rich in the cultural history of Mars. There is something there the Nazis want. It is up to you to stop them.
Explore ancient ruins on Mars & then punch some Nazis! This radium punk sci-fi episode welcomes you to the Rocket Age!
Description:
Our heroes are dispatched to the archaeological digs at Artoth three hundred miles south of the free city of Emancipation on Mars. Dr. Georgette Crevier has requested assistance; the ICIC-sponsored dig has suffered a series of accidents, injuries, & thefts in recent weeks. Artoth is a Canal Era site & thus does not promise much in the way of technological artifacts but is rich in the cultural history of Mars. There is something there the Nazis want. It is up to you to stop them.
Explore ancient ruins on Mars & then punch some Nazis! This radium punk sci-fi episode welcomes you to the Rocket Age!
Description:
Our heroes are dispatched to the archaeological digs at Artoth three hundred miles south of the free city of Emancipation on Mars. Dr. Georgette Crevier has requested assistance; the ICIC-sponsored dig has suffered a series of accidents, injuries, & thefts in recent weeks. Artoth is a Canal Era site & thus does not promise much in the way of technological artifacts but is rich in the cultural history of Mars. There is something there the Nazis want. It is up to you to stop them.
Your ship has crashed on a floating island in the skies of Jupiter! RADIO is blocked, the native life is hostile, & the island is breaking up. Will you escape or will you drop to the planet's core?
Description:
An open-ended (mostly down) adventure for Rocket Age Classic, a hex crawl with a timer for the Solar System that should have been & the 1938 that never was. Let the story points fly & the dice roll, no one said everyone needs to get off alive.
Your ship has crashed on a floating island in the skies of Jupiter! RADIO is blocked, the native life is hostile, & the island is breaking up. Will you escape or will you drop to the planet's core?
Description:
An open-ended (mostly down) adventure for Rocket Age Classic, a hex crawl with a timer for the Solar System that should have been & the 1938 that never was. Let the story points fly & the dice roll, no one said everyone needs to get off alive.
Your ship has crashed on a floating island in the skies of Jupiter! RADIO is blocked, the native life is hostile, & the island is breaking up. Will you escape or will you drop to the planet's core?
Description:
An open-ended (mostly down) adventure for Rocket Age Classic, a hex crawl with a timer for the Solar System that should have been & the 1938 that never was. Let the story points fly & the dice roll, no one said everyone needs to get off alive.