Hydras & Otters team up to unlock satisfying combos while exploring reefs and ship ruins in this Roll & Write that gives the satisfaction of a crunchy large sheet in a more approachable manner.
Description:
At the start of each game, players will choose Ship Ruins, Enchantments, and Reef sheets and all compete to unearth the most valuable items. Players play simultaneously, each choosing between sending their hydras into the ruins for treasure, their otters to enchant the treasures, or to send both into the reef to gain bonuses there. After 18 rounds, players figure out the values of their found treasures, then enchant them for more points, then add in any reef benefits. The game ends before players will be able to finish everything, so they must make the best choices for what Ruins to complete, how many enchantments to work on, and when to go searching the Reef for pearls!
Hydras & Otters team up to unlock satisfying combos while exploring reefs and ship ruins in this Roll & Write that gives the satisfaction of a crunchy large sheet in a more approachable manner.
Description:
At the start of each game, players will choose Ship Ruins, Enchantments, and Reef sheets and all compete to unearth the most valuable items. Players play simultaneously, each choosing between sending their hydras into the ruins for treasure, their otters to enchant the treasures, or to send both into the reef to gain bonuses there. After 18 rounds, players figure out the values of their found treasures, then enchant them for more points, then add in any reef benefits. The game ends before players will be able to finish everything, so they must make the best choices for what Ruins to complete, how many enchantments to work on, and when to go searching the Reef for pearls!
Hydras & Otters team up to unlock satisfying combos while exploring reefs and ship ruins in this Roll & Write that gives the satisfaction of a crunchy large sheet in a more approachable manner.
Description:
At the start of each game, players will choose Ship Ruins, Enchantments, and Reef sheets and all compete to unearth the most valuable items. Players play simultaneously, each choosing between sending their hydras into the ruins for treasure, their otters to enchant the treasures, or to send both into the reef to gain bonuses there. After 18 rounds, players figure out the values of their found treasures, then enchant them for more points, then add in any reef benefits. The game ends before players will be able to finish everything, so they must make the best choices for what Ruins to complete, how many enchantments to work on, and when to go searching the Reef for pearls!
A competitive drafting spatial puzzle game about drafting cats, making each cat happy, and pressing your luck in the number of kittens you take on.
Description:
Players are managers of an adoption agency trying to show off each cat in the best light. They accomplish this differently depending on the cat type and the individual characteristics of each cat. The game is played until one player fills all showcase spots in their adoption center; all players get equal turns and the player with the cutest cats wins!
A competitive drafting spatial puzzle game about drafting cats, making each cat happy, and pressing your luck in the number of kittens you take on.
Description:
Players are managers of an adoption agency trying to show off each cat in the best light. They accomplish this differently depending on the cat type and the individual characteristics of each cat. The game is played until one player fills all showcase spots in their adoption center; all players get equal turns and the player with the cutest cats wins!
A competitive drafting spatial puzzle game about drafting cats, making each cat happy, and pressing your luck in the number of kittens you take on.
Description:
Players are managers of an adoption agency trying to show off each cat in the best light. They accomplish this differently depending on the cat type and the individual characteristics of each cat. The game is played until one player fills all showcase spots in their adoption center; all players get equal turns and the player with the cutest cats wins!
A competitive drafting spatial puzzle game about drafting cats, making each cat happy, and pressing your luck in the number of kittens you take on.
Description:
Players are managers of an adoption agency trying to show off each cat in the best light. They accomplish this differently depending on the cat type and the individual characteristics of each cat. The game is played until one player fills all showcase spots in their adoption center; all players get equal turns and the player with the cutest cats wins!
A push-your-luck 27 card game where you mix chemicals to create valuable compounds and try not to cause a major explosion!
Description:
You are all chemists mixing compounds in an experimental laboratory. Caution! Being careless could cause disaster. A fire would be unfortunate, as there is a library not too far away...
During the game players will take turns trying to score points by following a set order of phases: Planning, Mixing Compounds, Scoring Beakers, and triggering Unstable Mixtures.
Mixing compounds has players laying out chemical cards from the deck to find out what chemicals they must mix based on the fire level in the laboratory (the higher the fire level grows the more volatile the mixtures become). The more chemicals you can safely mix the more points you are able to score, but your luck may run short when the wrong chemicals get mixed causing an explosion (and ending your turn without scoring).
A push-your-luck 27 card game where you mix chemicals to create valuable compounds and try not to cause a major explosion!
Description:
You are all chemists mixing compounds in an experimental laboratory. Caution! Being careless could cause disaster. A fire would be unfortunate, as there is a library not too far away... During the game players will take turns trying to score points by following a set order of phases: Planning, Mixing Compounds, Scoring Beakers, and triggering Unstable Mixtures. Mixing compounds has players laying out chemical cards from the deck to find out what chemicals they must mix based on the fire level in the laboratory (the higher the fire level grows the more volatile the mixtures become). The more chemicals you can safely mix the more points you are able to score, but your luck may run short when the wrong chemicals get mixed causing an explosion (and ending your turn without scoring).
A push-your-luck 27 card game where you mix chemicals to create valuable compounds and try not to cause a major explosion!
Description:
You are all chemists mixing compounds in an experimental laboratory. Caution! Being careless could cause disaster. A fire would be unfortunate, as there is a library not too far away... During the game players will take turns trying to score points by following a set order of phases: Planning, Mixing Compounds, Scoring Beakers, and triggering Unstable Mixtures. Mixing compounds has players laying out chemical cards from the deck to find out what chemicals they must mix based on the fire level in the laboratory (the higher the fire level grows the more volatile the mixtures become). The more chemicals you can safely mix the more points you are able to score, but your luck may run short when the wrong chemicals get mixed causing an explosion (and ending your turn without scoring).