Shrouded in mists, the abandoned Monastery with its crumbling walls seems but an empty shell. Tradition tells of great riches within. But no one who enters ever returns to tell the tale. Whos next?
Description:
Perched atop a plateau overlooking the coastal town of Tegelton lie the ruins of the Mist Coast Monastery. Long abandoned, its crumbling walls echo with the calls of ravens and gulls. Legends tell of huge treasures secreted within the Monastery that have never been recovered. How can you resist? But beware, there is a reason why the Mist Coast is also called the Ghost Coast. Your party is swept into a race against time to avoid joining the ranks of the Mist Coast ghosts. While this is a stand-alone adventure, it is also the first of three sequential and interconnected Mist Coast adventures planned for Gen Con. If you like, you can sign up for multiple Mist Coast adventure events to get the feel of a mini campaign. We will be following the Original Dungeons and Dragons rules published in 1974. Join us for an old-school D&D adventure!
Shrouded in mists, the abandoned Monastery with its crumbling walls seems but an empty shell. Tradition tells of great riches within. But no one who enters ever returns to tell the tale. Whos next?
Description:
Perched atop a plateau overlooking the coastal town of Tegelton lie the ruins of the Mist Coast Monastery. Long abandoned, its crumbling walls echo with the calls of ravens and gulls. Legends tell of huge treasures secreted within the Monastery that have never been recovered. How can you resist? But beware, there is a reason why the Mist Coast is also called the Ghost Coast. Your party is swept into a race against time to avoid joining the ranks of the Mist Coast ghosts. While this is a stand-alone adventure, it is also the first of three sequential and interconnected Mist Coast adventures planned for Gen Con. If you like, you can sign up for multiple Mist Coast adventure events to get the feel of a mini campaign. We will be following the Original Dungeons and Dragons rules published in 1974. Join us for an old-school D&D adventure!
Your party is lost within the Monasterys labyrinthine catacombs. Searching for an exit, you seem to be stalked by a mysterious and malevolent presence. Can you escape the maze before its too late?
Description:
After successfully extracting yourselves from the Mist Coast Monastery surface ruins above, your party finds itself deposited within the catacombs beneath, a claustrophobic maze of corridors and crypts populated by all manner of foes living and otherwise. As you search for an exit while fighting for your survival, it seems you are being stalked by a mysterious and elusive entity. Can you escape its clutches before its too late and you are overwhelmed by its piercing, evil power? While this is a stand-alone adventure, it is also the second of three sequential and interconnected Mist Coast adventures planned for Gen Con. If you like, you can sign up for multiple Mist Coast adventure events to get the feel of a mini campaign. We will be following the Original Dungeons and Dragons rules published in 1974. Join us for an old-school D&D adventure!
Your party is lost within the Monasterys labyrinthine catacombs. Searching for an exit, you seem to be stalked by a mysterious and malevolent presence. Can you escape the maze before its too late?
Description:
After successfully extracting yourselves from the Mist Coast Monastery surface ruins above, your party finds itself deposited within the catacombs beneath, a claustrophobic maze of corridors and crypts populated by all manner of foes living and otherwise. As you search for an exit while fighting for your survival, it seems you are being stalked by a mysterious and elusive entity. Can you escape its clutches before its too late and you are overwhelmed by its piercing, evil power? While this is a stand-alone adventure, it is also the second of three sequential and interconnected Mist Coast adventures planned for Gen Con. If you like, you can sign up for multiple Mist Coast adventure events to get the feel of a mini campaign. We will be following the Original Dungeons and Dragons rules published in 1974. Join us for an old-school D&D adventure!
Deep within the Monasterys catacombs, a broad stairway sweeps down into darkness. Somewhere far below is a faint glimmer. Daylight? Could it be your long-sought exit from this nightmarish place?
Description:
After dispatching the lurking menace of the Monasterys catacombs, your party still needs to find an exit. You find a stairway sweeping down into a wide, vast darkness. Somewhere far below, there seems to be a small patch of daylight visible. Could it be an exit? Or is it a mirage, a reflection of your lights, a trick of the eye, a wishful thought only? Or is it a lure to your doom? Only the most intrepid and determined adventurers will be able to escape the Mist Coast Monastery and defeat its presiding resident evil. While this is a stand-alone adventure, it is also the third of three sequential and interconnected Mist Coast adventures planned for Gen Con. If you like, you can sign up for multiple Mist Coast adventure events to get the feel of a mini campaign. We will be following the Original Dungeons and Dragons rules published in 1974. Join us for an old-school D&D adventure!
Deep within the Monasterys catacombs, a broad stairway sweeps down into darkness. Somewhere far below is a faint glimmer. Daylight? Could it be your long-sought exit from this nightmarish place?
Description:
After dispatching the lurking menace of the Monasterys catacombs, your party still needs to find an exit. You find a stairway sweeping down into a wide, vast darkness. Somewhere far below, there seems to be a small patch of daylight visible. Could it be an exit? Or is it a mirage, a reflection of your lights, a trick of the eye, a wishful thought only? Or is it a lure to your doom? Only the most intrepid and determined adventurers will be able to escape the Mist Coast Monastery and defeat its presiding resident evil. While this is a stand-alone adventure, it is also the third of three sequential and interconnected Mist Coast adventures planned for Gen Con. If you like, you can sign up for multiple Mist Coast adventure events to get the feel of a mini campaign. We will be following the Original Dungeons and Dragons rules published in 1974. Join us for an old-school D&D adventure!
The railroad company offers you a reward to recover their stolen gold. Trouble is, youre not alone. Can you recover the gold while fending off the marauders and ending their nefarious machinations?
Description:
Phineas Bartlebys gold thieving ways are over, thanks to your intrepid band of Western Pacific Railroad company employees. The Company has now asked you to recover their stolen gold in exchange for a generous 51% share. Problem is, the gold is at the bottom of a lake in remote rangeland. The waters of the lake are the least of your concerns as it becomes clear that you are not alone in your quest. But these competitors are too numerous and well-organized to be simple outlaw gangs in search of easy loot. Who is behind this effort? Are they simply greedy, or are they up to something far more sinister? Join in the adventure to find out! We will be following the original Boot Hill basic rules rules published in 1975. Come celebrate the 50th anniversary of Boot Hill with a wild west RPG adventure at Gen Con!