A number of strange creatures keep showing up in the city & a fellow is looking for help in capturing specimens for his collection. It's all fun and games until the dragon shows up.
Description:
A number of strange and wonderful creatures keep showing up in the city. An enterprising fellow has set up a menagerie and is looking for some help in capturing some of the specimens for his collection. It's all fun and games until the dragon shows up. Player will be able to choose different types of denizens of the night.
"That dude has finally done enough to lose his soul". As one of the Awakened, you feel there's more to it than meets the eye.
Description:
John has always been a bit of a slacker, but lately he just doesn't seem to be there at all. There’s something strange about him, and more than one person has said, "That dude has finally done enough to lose his soul". As one of the Awakened, you feel there’s more to it than meets the eye. Just a couple weeks ago, he had met this stripper he couldn't quit talking about – "You know, she really loves me" – at the Pink Monkey. You seem to recall they had been on several dates, and something he said about her sticks in your head "She really loves Millennium Park. At least she’s a cheap date." Only people don't like going to Millennium Park anymore. Just hasn't seemed to draw its usual crowds in the past couple months.
The Prince is nearly ready to ban Tremere from the city. You have been hand-picked for your ability to get things done without breaking your Oath or the Traditions.
Description:
The Regent of the area is... angry. The last eight or so Tremere to come to the Chantry have violated the Traditions so badly, the Prince is nearly ready to ban Tremere from the city. That would be a very bad thing to happen given the hot-bed of magic that is here. You have been hand-picked for your loyalty, your expertise, and your ability to get things done without breaking your Oath or the Traditions. Your goals are to bring House Tremere back to glory, examine and research some places of magic, and not piss off the Regent – or the Prince – in the process
You linger with loved ones who still remember who you are & what you once were. They will join you soon enough, but it won't get better for them - it hasn't for you.
Description:
You linger with loved ones who still remember who you are and what you once were. They will join you soon enough, but it won't get better for them – it hasn’t for you. There are no promises on the other side of the threshold. Only one thing offers you surcease: the dark, whispering voice inside of your head that's just telling you to let go. Maybe if you give in to it you might find some peace...
The powerful spirit of an abandoned mental asylum has decided the players are his pack. Barney, as the spirit calls itself, has given the pack a great deal of power in exchange.
Ancient channels run through the land and air, Dragon Lines of mana used as roads and power-source both to mages throughout history. However, they are as much boon as bane, and when the Seers of the Throne begin to manipulate the flow in your Cabal's town, nothing good can come of it.
A harrowing journey into the Underworld worthy of Orpheus and Eurydice in which a lord and a lady of death are caught up in an eternal macabre dance, one to whom you must plead for your freedom... just don't look back.
Long ago, the philosopher Plato saw Atlantis. It's towering spires, wondrous technology, and advanced culture. Atlantis grew too powerful, too corrupt. and sank into the ocean in a single day and night of misfortune. What if the mystical land Plato saw, was not of his time? What if Plato saw the future?
Your Krewe has just finished recuperating after bringing down the TBHK and stopping their evil plan. The artifacts have been boxed up and just when you thought that you could relax there was a break in. Only one thing was taken... The Black Book of the Long Night. Since that night the local ghosts have been slipping into madness. Now they are starting to haunt... who or what is behind this?
Your aunt has asked for your help. It seems that a cousin has been spending far too much time over the several nights. And her behavior has changed. Last night she did not come home. Your kin has asked that you talk to her and get to the bottom of things.