The Autumn Queen ascends & her first duty is to bring judgment to the murderess. Except the prisoner has escaped & the whispers among the court bring a chill to all.
Description:
The Summer Queen is dead. The Summer King has had to be chained up so as to not kill everyone in sight in his impressive rage. The leaves are turning, the bright greens fading into autumn, as the seasons must change with or without the royalty. The Autumn Queen ascends and her first duty is to bring judgment to the murderess. Except the prisoner has escaped, and the whispers among the court bring a chill to all.
Return now to dying Mars in its last age of glory: a planet of flashing swords & choking sands, of winking courtesans & lantern-lit canal cities.
Description:
Return now to dying Mars in its last age of glory: a planet of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Live, fight, and love on Mars: a world of red death and strange mystery, a world of savagery and romance.
Some apostates in a small town called Coventry haven't checked in for a while & are not answering their phones or emails. The problem is neither are the sleepers.
Description:
Some apostates in a small town called Coventry haven't checked in for a while and are not answering their phones or emails. This would normally be a moot point for your Concilium as it’s just an informal check-in. What has the awakened slightly concerned is that any known Sleeper also living in this Podunk town isn't answering either. Assuming the job is busy work, they’ve decided to have some rookies get their magical feet wet and have selected your cabal for the road trip. Once there, the town gives your cabal a bit of a challenge: it is empty and silent, just the shell of a town with no citizens. Where did they all go and why?
The year is 1922, when you are wrenched awake by tomb robbers that seek something hidden by your cult. The problem is that you can't remember where they put it.
Description:
Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, and all the while knowing that you will not only arise again but awaken to an unfamiliar world that mostly fears and hates you.
The year is 1922, when you are wrenched from your dreams of lost Irem. Your tomb, somewhere in the slums of Cairo has been invaded, and the tomb robbers seek something hidden by your cult. The problem is that you can’t remember where they put it.
Vampire meets space opera. Hundreds of years in the future, vampires & their clans spread across the vastness of space.
Description:
Vampire: The Requiem meets space opera. Hundreds of years in the future, vampires and their clans spread across the vastness of space, ruling armadas and planets and continuing the Danse Macabre as they have for millennia.
A number of strange creatures keep showing up in the city & a fellow is looking for help in capturing specimens for his collection. It's all fun and games until the dragon shows up.
Description:
A number of strange and wonderful creatures keep showing up in the city. An enterprising fellow has set up a menagerie and is looking for some help in capturing some of the specimens for his collection. It's all fun and games until the dragon shows up. Player will be able to choose different types of denizens of the night.
"That dude has finally done enough to lose his soul". As one of the Awakened, you feel there's more to it than meets the eye.
Description:
John has always been a bit of a slacker, but lately he just doesn't seem to be there at all. There’s something strange about him, and more than one person has said, "That dude has finally done enough to lose his soul". As one of the Awakened, you feel there’s more to it than meets the eye. Just a couple weeks ago, he had met this stripper he couldn't quit talking about – "You know, she really loves me" – at the Pink Monkey. You seem to recall they had been on several dates, and something he said about her sticks in your head "She really loves Millennium Park. At least she’s a cheap date." Only people don't like going to Millennium Park anymore. Just hasn't seemed to draw its usual crowds in the past couple months.
The Prince is nearly ready to ban Tremere from the city. You have been hand-picked for your ability to get things done without breaking your Oath or the Traditions.
Description:
The Regent of the area is... angry. The last eight or so Tremere to come to the Chantry have violated the Traditions so badly, the Prince is nearly ready to ban Tremere from the city. That would be a very bad thing to happen given the hot-bed of magic that is here. You have been hand-picked for your loyalty, your expertise, and your ability to get things done without breaking your Oath or the Traditions. Your goals are to bring House Tremere back to glory, examine and research some places of magic, and not piss off the Regent – or the Prince – in the process
You linger with loved ones who still remember who you are & what you once were. They will join you soon enough, but it won't get better for them - it hasn't for you.
Description:
You linger with loved ones who still remember who you are and what you once were. They will join you soon enough, but it won't get better for them – it hasn’t for you. There are no promises on the other side of the threshold. Only one thing offers you surcease: the dark, whispering voice inside of your head that's just telling you to let go. Maybe if you give in to it you might find some peace...
The powerful spirit of an abandoned mental asylum has decided the players are his pack. Barney, as the spirit calls itself, has given the pack a great deal of power in exchange.