Axis & Allies War at Sea Naval Miniatures Tournament
Summary:
Players must bring their own 100-pt. fleets of both Axis & Allied units. 60 pts. must consist of starter units only. See the longer description for fleet details, restrictions, and tourney format.
Description:
An event where each player may play as many 1 on 1 games with other players registered in the tournament during the two 5 hour qualifying rounds on Thursday and Friday. The latest "Advanced Rules" will be used. The top 8 players with the best overall records after the 2 qualifying rounds will play in a Single Elimination (SE) round bracket on Saturday to determine the overall tournament winner. In each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less. Your 100-point fleet requirements: 4 Stater Set units of that side, Minimum of 3 different type of units, No duplicates of any one unit including air support, No Rares, No single unit can be over 21 pts, WotC Units ONLY. Banned Unit: US, F6F-3 Hellcat (Vital Armor 10).
Axis & Allies War at Sea Naval Miniatures Tournament Finals
Summary:
Players must bring their own 100-pt. fleets of both Axis & Allied units. 60 pts. must consist of starter units only. See the longer description for fleet details, restrictions, and tourney format.
Description:
An event where each player may play as many 1 on 1 games with other players registered in the tournament during the two 5 hour qualifying rounds on Thursday and Friday. The latest "Advanced Rules" will be used. The top 8 players with the best overall records after the 2 qualifying rounds will play in a Single Elimination (SE) round bracket on Saturday to determine the overall tournament winner. In each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less from the units you have earned from games played. You may interchange fleet units between games with your extra units and trading between other players in the tournament is strongly encouraged.
Axis & Allies War at Sea Naval Miniatures Tournament Quarter Finals
Summary:
Players must bring their own 100-pt. fleets of both Axis & Allied units. 60 pts. must consist of starter units only. See the longer description for fleet details, restrictions, and tourney format.
Description:
An event where each player may play as many 1 on 1 games with other players registered in the tournament during the two 5 hour qualifying rounds on Thursday and Friday. The latest "Advanced Rules" will be used. The top 8 players with the best overall records after the 2 qualifying rounds will play in a Single Elimination (SE) round bracket on Saturday to determine the overall tournament winner. In each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less from the units you have earned from games played. You may interchange fleet units between games with your extra units and trading between other players in the tournament is strongly encouraged.
Axis & Allies War at Sea Naval Miniatures Tournament Semi-Finals
Summary:
Players must bring their own 100-pt. fleets of both Axis & Allied units. 60 pts. must consist of starter units only. See the longer description for fleet details, restrictions, and tourney format.
Description:
An event where each player may play as many 1 on 1 games with other players registered in the tournament during the two 5 hour qualifying rounds on Thursday and Friday. The latest "Advanced Rules" will be used. The top 8 players with the best overall records after the 2 qualifying rounds will play in a Single Elimination (SE) round bracket on Saturday to determine the overall tournament winner. In each game played, players will earn new units to add to their current fleets. All miniatures you receive from this event are yours to keep. All fleets must be 100 pts. or less from the units you have earned from games played. You may interchange fleet units between games with your extra units and trading between other players in the tournament is strongly encouraged.
It is 1941, and the world is at war. The Axis war machine is crushing everything in its path, while the Allies are rallying together to mount a heroic stand and then zombies show up.
Description:
This is not a learn-to-play game. Rules will be provided and reviewed but not taught. You must also know how to play Axis & Allies.
Four aquatic factions vie for control of the vast oceans: This is the new version where it is a 2v2 battle creating an Axis & Allies experience like none other!
Description:
Four aquatic factions vie for control of the vast oceans: Coraline Oceanus leader of the Undersea Kingdom, Scyphozoa Regina commands the allegiance of the Leviathans, The Turtle Mother leader of The Protectors, Azazel Dreadborne has been the necromantic leader of the Denizens of the Deep! However, after centuries of battle, it has become obvious that no one kingdom is powerful enough to bring peace to their world. The factions must choose an ally. Battle for the Deep is a 2v2 battle experience where the players choose the teams and starting locations, creating an Axis & Allies experience like none other!
In this new variant, your team must either capture anyone opposing base or have 10+ Victory Points at the end of a round to achieve victory. Learn how to play in this new variant.
Description:
Cobra has established a base at the North Pole and threatens the world with its Weather Dominator! Only G.I. Joe is ready and able to defeat these forces without drawing the entire world into a larger conflict. Admiral Keel-Haul and Snow Job lead the Joes against aggressive Cobra forces led by Cobra Commander and Destro! The air, land, and sea of the Arctic Circle is the battlefield. Are you ready for a fight?
In this new variant, your team must either capture anyone opposing base or have 10+ Victory Points at the end of a round to achieve victory. Learn how to play in this new variant.
Description:
Cobra has established a base at the North Pole and threatens the world with its Weather Dominator! Only G.I. Joe is ready and able to defeat these forces without drawing the entire world into a larger conflict. Admiral Keel-Haul and Snow Job lead the Joes against aggressive Cobra forces led by Cobra Commander and Destro! The air, land, and sea of the Arctic Circle is the battlefield. Are you ready for a fight?
In this new variant, your team must either capture anyone opposing base or have 10+ Victory Points at the end of a round to achieve victory. Learn how to play in this new variant.
Description:
Cobra has established a base at the North Pole and threatens the world with its Weather Dominator! Only G.I. Joe is ready and able to defeat these forces without drawing the entire world into a larger conflict. Admiral Keel-Haul and Snow Job lead the Joes against aggressive Cobra forces led by Cobra Commander and Destro! The air, land, and sea of the Arctic Circle is the battlefield. Are you ready for a fight?
Join us for the new addition to Axis & Allies games, North Africa Conflict. This is a novice event. Rules will be provided and taught if need be. See who the victor, Rommel or Montgomery.
Description:
The fighting in North Africa was unlike any other in World War II. Now you will command the forces of either the Axis (Germany and Italy) or the Allies (the United Kingdom and, eventually, the United States) in a campaign that may again capture the imagination of the entire world. Intercept enemy convoys headed to the ports of North Africa while protecting your own. Prove your logistical prowess by keeping your forces supplied. But most of all, show your ingenuity as a general and you may change the course of history and ultimately gain the respect of your opponents.