A recent earthquake has revealed the ruins of a forgotten civilization. What treasures might have been left in those bygone halls waiting to be lifted from the accumulated dust of time?
Description:
Earthquakes rocked the region recently causing a great chasm to open in the earth. At the bottom of this newly opened fissure were the ruins of a long-forgotten people. As word spread of this discovery, many scholars and would-be treasure hunters migrated to the region to see what could be recovered. Unfortunately, these recent findings have also brought several groups of unsavory individuals and evil humanoids to the region to plunder the archeological treasure trove. And aftershocks are still being felt which threaten to collapse the entire site back beneath the ground. An old-school dungeon crawl for 2nd level characters in 5th edition.
An evil cult has long resided in the mountains taking coin and slaves from the surrounding countryside through evil minions. It's high time someone did something...like loot their treasures.
Description:
For decades, an evil cult has been pillaging the countryside. From their mountain lair, summoned horrors would raid surrounding villages and caravans for slaves and treasures all to be dragged back to the secluded bone-adorned caves. Rumors suggest that the cult has vaults full of treasure ripe for the plucking if some stalwart adventurers dare to set foot into the tainted caverns and defy evil cultists, deadly traps, horrific monsters, and their master...the Bone Priest! An old-fashioned dungeon crawl using the Swords & Wizardry rules.
Legend tells of secret treasures hidden at the center of the massive garden once tended to by a great illusionist. Anyone who survives the magical garden's perils will claim the old wizard's stash.
Description:
Centuries ago, a great illusionist with a bit of a green thumb grew a massive garden around his lonely tower. Legends speak of strange creatures, magic portals, and living hedges within its borders. The illusionist disappeared one day leaving his garden unattended. When he disappeared, all the color seemed to drain from the leaves and flowers he tended. The plants still thrived, but the whole garden took on a more sinister aspect. All who entered the garden never returned. The old wizard's tower is still at the center of the garden, though. What treasures might the illusionist have kept inside, just waiting to be taken? A 1st level introductory adventure for Swords & Wizardry.
Imprisoned by the baron on a technicality, you & your companions must find a way to escape the dreaded mountain top prison before the inmates or the crooked warden dispose of you.
Description:
You've had your first adventure! You fought goblins, avoided deadly traps, and solved perplexing puzzles. In then end, treasure and fame were yours. Unfortunately, that ruined keep you delved into was on the land of the Baron. Upon hearing of your success, he swooped in and claimed that you and your party were trespassing and looting his property. He had you thrown in one of the worst prisons in the kingdom and confiscated all your hard-earned loot. To make things worse, the local inmates seem more violent than usual and the warden seems to have it in for you as well. Your only chance at survival is escape. A 2nd level adventure.
An evil wizard has stolen a magical gem & now races to a place called the Celestial Palace to use it to unlock the secrets within. He must be stopped before unleashing cosmic terror upon the world.
Description:
The evil wizard Linhart has stolen the magical gem known as the Lunar Son from the king's treasury. It is said that whoever places the Lunar Son within the Moon Lantern inside the Celestial Palace can unlock the power of the moon and stars. You have tracked Linhart and his minions to the Celestial Palace, but he has already defeated its guardian and entered. Now it is a race to stop him before he unleashes the unspeakable power that is held within. A 7th level adventure for Swords & Wizardry.
Legend tells of secret treasures hidden at the center of the massive garden once tended to by a great illusionist. Anyone who survives the magical garden's perils will claim the old wizard's stash.
Description:
Centuries ago, a great illusionist with a bit of a green thumb grew a massive garden around his lonely tower. Legends speak of strange creatures, magic portals, and living hedges within its borders. The illusionist disappeared one day leaving his garden unattended. When he disappeared, all the color seemed to drain from the leaves and flowers he tended. The plants still thrived, but the whole garden took on a more sinister aspect. All who entered the garden never returned. The old wizard's tower is still at the center of the garden, though. What treasures might the illusionist have kept inside, just waiting to be taken? A 1st level introductory adventure for Swords & Wizardry.