Journalist Roy Dennison learns of a terrorist plot in Millennium City. With intel on a related arms deal, he agrees to share details with the heroes only if he can join them.
Description:
Team Argonaut returns, bigger than ever, with four GMs! Our handcrafted terrain and play tested games ensure the ultimate gaming experience!
Journalist Roy Dennison learns of a terrorist plot in Millennium City. With intel on a related arms deal, he agrees to share details with the heroes only if he can join them.
Description:
Team Argonaut returns, bigger than ever, with four GMs! Our handcrafted terrain and play tested games ensure the ultimate gaming experience!
Journalist Roy Dennison learns of a terrorist plot in Millennium City. With intel on a related arms deal, he agrees to share details with the heroes only if he can join them.
Description:
Team Argonaut returns, bigger than ever, with four GMs! Our handcrafted terrain and play tested games ensure the ultimate gaming experience!
Navigate a large 3-D terrain tavern while gambling, carousing, and solving personal quests. Then survive the final act!
Description:
This game uses D&D 5e rules with minimal house-rules and heavy use of Lovecraftian themes. It centers on a fully-detailed 3'x4' 3-D multi-floored tavern with dozens NPC's, each with its own painted miniature. Over 20 pre-generated PC's to choose from. Nothing else to bring. The plot will include alcohol and gambling, so please only players with experience playing D&D over 21.
Navigate a large 3-D terrain tavern while gambling, carousing, and solving personal quests. Then survive the final act!
Description:
This game uses D&D 5e rules with minimal house-rules and heavy use of Lovecraftian themes. It centers on a fully-detailed 3'x4' 3-D multi-floored tavern with dozens NPC's, each with its own painted miniature. Over 20 pre-generated PC's to choose from. Nothing else to bring. The plot will include alcohol and gambling, so please only players with experience playing D&D over 21.
Navigate a large 3-D terrain tavern while gambling, carousing, and solving personal quests. Then survive the final act!
Description:
This game uses D&D 5e rules with minimal house-rules and heavy use of Lovecraftian themes. It centers on a fully-detailed 3'x4' 3-D multi-floored tavern with dozens NPC's, each with its own painted miniature. Over 20 pre-generated PC's to choose from. Nothing else to bring. The plot will include alcohol and gambling, so please only players with experience playing D&D over 21.
Navigate a large 3-D terrain tavern while gambling, carousing, and solving personal quests. Then survive the final act!
Description:
This game uses D&D 5e rules with minimal house-rules and heavy use of Lovecraftian themes. It centers on a fully-detailed 3'x4' 3-D multi-floored tavern with dozens NPC's, each with its own painted miniature. Over 20 pre-generated PC's to choose from. Nothing else to bring. The plot will include alcohol and gambling, so please only players with experience playing D&D over 21.
Young teens in Midwest suburbia investigating the disappearance of 2 friends. Cops say they're runaways. Adults aren't looking. These girls were your friends! They would have said something... right?
Description:
Heavily simplified/homebrewed rules
No sanity to lose. Instead of sanity loss I use a modified dread track from Sandy Petersen's Cthulhu Mythos for Pathfinder.
Themes should include: Accepting Adversity, Friendship & Goofball kids being "detectives".
TRIGGER WARNING!!!: Themes may include- Child Abduction, Claustrophobia, Hopelessness, Nihilism & Violence
That being said, it should be a light-hearted nostalgic experience centered around a group of kids searching for their friends and coming to terms with the Cthulhu Mythos & the inevitability of change. Could feel like 1985's The Goonies or it could feel like 1991's My girl. I think we'll end up somewhere around 1987's Monster Squad.
Young teens in Midwest suburbia investigating the disappearance of 2 friends. Cops say they're runaways. Adults aren't looking. These girls were your friends! They would have said something... right?
Description:
-Heavily simplified/homebrewed rules
-No sanity to lose. Instead of sanity loss I use a modified dread track from Sandy Petersen's Cthulhu Mythos for Pathfinder.
-Themes should include: Accepting Adversity, Friendship & Goofball kids being "detectives".
-TRIGGER WARNING!!!: Themes may include- Child Abduction, Claustrophobia, Hopelessness, Nihilism & Violence
-That being said, it should be a light-hearted nostalgic experience centered around a group of kids searching for their friends and coming to terms with the Cthulhu Mythos & the inevitability of change. Could feel like 1985's The Goonies or it could feel like 1991's My girl. I think we'll end up somewhere around 1987's Monster Squad.
Young teens in Midwest suburbia investigating the disappearance of 2 friends. Cops say they're runaways. Adults aren't looking. These girls were your friends! They would have said something... right?
Description:
Heavily simplified/homebrewed rules
No sanity to lose. Instead of sanity loss I use a modified dread track from Sandy Petersen's Cthulhu Mythos for Pathfinder.
Themes should include: Accepting Adversity, Friendship & Goofball kids being "detectives".
TRIGGER WARNING!!!: Themes may include- Child Abduction, Claustrophobia, Hopelessness, Nihilism & Violence
That being said, it should be a light-hearted nostalgic experience centered around a group of kids searching for their friends and coming to terms with the Cthulhu Mythos & the inevitability of change. Could feel like 1985's The Goonies or it could feel like 1991's My girl. I think we'll end up somewhere around 1987's Monster Squad.