This game brings a new twist to the worker placement genre: customizable workers. Each worker can be modified in-game by splicing claws, tentacles, leaves or additional brains on them.
Description:
This game brings a new twist to the worker placement genre: customizable workers. Each worker can be modified in-game by splicing claws, tentacles, leaves or additional brains (or any combination of those) on them. These workers are used to gather resources: points, food, credits, and living parts of aforementioned workers! During the game you'll build and expand the space station and open up tons of different strategic and tactical possibilities.
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things. You earn points for a variety of things.
Description:
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things...and eventually grow old and die. As your clan goes through these ordeals, you need to pay attention to when your food is going to spoil and where other people might want to go because if they choose the same path you've already trodden, they may inadvertently help you along your way. You earn points for a variety of things, and whoever has the most points in the end wins.
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things. You earn points for a variety of things.
Description:
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things...and eventually grow old and die. As your clan goes through these ordeals, you need to pay attention to when your food is going to spoil and where other people might want to go because if they choose the same path you've already trodden, they may inadvertently help you along your way. You earn points for a variety of things, and whoever has the most points in the end wins.
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things. You earn points for a variety of things.
Description:
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things...and eventually grow old and die. As your clan goes through these ordeals, you need to pay attention to when your food is going to spoil and where other people might want to go because if they choose the same path you've already trodden, they may inadvertently help you along your way. You earn points for a variety of things, and whoever has the most points in the end wins.
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things. You earn points for a variety of things.
Description:
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things...and eventually grow old and die. As your clan goes through these ordeals, you need to pay attention to when your food is going to spoil and where other people might want to go because if they choose the same path you've already trodden, they may inadvertently help you along your way. You earn points for a variety of things, and whoever has the most points in the end wins.
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things. You earn points for a variety of things.
Description:
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things...and eventually grow old and die. As your clan goes through these ordeals, you need to pay attention to when your food is going to spoil and where other people might want to go because if they choose the same path you've already trodden, they may inadvertently help you along your way. You earn points for a variety of things, and whoever has the most points in the end wins.
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things. You earn points for a variety of things.
Description:
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things...and eventually grow old and die. As your clan goes through these ordeals, you need to pay attention to when your food is going to spoil and where other people might want to go because if they choose the same path you've already trodden, they may inadvertently help you along your way. You earn points for a variety of things, and whoever has the most points in the end wins.
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things. You earn points for a variety of things.
Description:
The people of your clan move along paths, gather resources, have children, create art, discover new methods of doing things...and eventually grow old and die. As your clan goes through these ordeals, you need to pay attention to when your food is going to spoil and where other people might want to go because if they choose the same path you've already trodden, they may inadvertently help you along your way. You earn points for a variety of things, and whoever has the most points in the end wins.
Players compete to hire miners, spaceship builders, and other groups to piece together their own fleet to escape a dying Earth.
Description:
This game features resource management and tableau building mechanisms along with a highly interactive system of role selection and bidding in which players compete to hire miners, spaceship builders, and other groups to piece together their own fleet to escape a dying Earth. Just building ships and filling them with refugees will score you points, but making sure your ships work together may give you the advantage you need.
Players compete to hire miners, spaceship builders, and other groups to piece together their own fleet to escape a dying Earth.
Description:
This game features resource management and tableau building mechanisms along with a highly interactive system of role selection and bidding in which players compete to hire miners, spaceship builders, and other groups to piece together their own fleet to escape a dying Earth. Just building ships and filling them with refugees will score you points, but making sure your ships work together may give you the advantage you need.