A light to mid-range, retro-style, space adventure, board-and-card game.
Description:
Using a deck of 120 Hex cards, players cooperatively build a unique board of space and planets every game, then roll a die to move their ships around the galaxy, collecting data cubes, while they use event cards to help themselves/hinder opponents. The first player to complete their Mission File wins the game!
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Description:
The mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. This event will have the option to choose from multiple editions, including Munchkins & Mazes, Munchkin Tails, Munchkin Shakespeare Deluxe, Munchkin Zombies Guest Artist Edition, and Super Munchkin Guest Artist Edition. Players will vote which ones to play and/or combine for the best Munchkin experience.
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Description:
The mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. This event will have the option to choose from multiple editions, including Munchkins & Mazes, Munchkin Tails, Munchkin Shakespeare Deluxe, Munchkin Zombies Guest Artist Edition, and Super Munchkin Guest Artist Edition. Players will vote which ones to play and/or combine for the best Munchkin experience.
Become a psychic and divine spectral visions to solve the murder of a restless ghost.
Description:
You and your fellow psychics seek to aid a restless spirit by deciphering their picture clues to determine who, where and why they died. The ghost will provide "visions" in the form of picture cards to convey clues that lead the psychics to narrow down their guesses, but there is only so much time to divine the truth, and figure out which ghost you're trying to aid!
Become a psychic and divine spectral visions to solve the murder of a restless ghost.
Description:
You and your fellow psychics seek to aid a restless spirit by deciphering their picture clues to determine who, where and why they died. The ghost will provide "visions" in the form of picture cards to convey clues that lead the psychics to narrow down their guesses, but there is only so much time to divine the truth, and figure out which ghost you're trying to aid!
Become a psychic and divine spectral visions to solve the murder of a restless ghost.
Description:
You and your fellow psychics seek to aid a restless spirit by deciphering their picture clues to determine who, where and why they died. The ghost will provide "visions" in the form of picture cards to convey clues that lead the psychics to narrow down their guesses, but there is only so much time to divine the truth, and figure out which ghost you're trying to aid!
Become a psychic and divine spectral visions to solve the murder of a restless ghost.
Description:
You and your fellow psychics seek to aid a restless spirit by deciphering their picture clues to determine who, where and why they died. The ghost will provide "visions" in the form of picture cards to convey clues that lead the psychics to narrow down their guesses, but there is only so much time to divine the truth, and figure out which ghost you're trying to aid!
Play a classic heavy-weight game by Uwe Rosenberg! Mechanisms include Worker Placement on a Modular Board. Theme is the Medieval era. Players have absolute control over decision-making.
Description:
Each player is head of a monastery in the Medieval era who acquires land and constructs buildings. The goal is to build a working infrastructure and manufacture prestigious items, such as books, ceramics, ornaments, and relics. To win, gain the most victory points at the end of the game. Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Clever building on your personal game board will impact your final score. Ora et Labora features two variants: France and Ireland. We can play either!
Search for a a family relic in the frozen seas around the Land of the Linorm Kings.
Description:
Venture-Captain Bjersig Torrsen calls the PCs north to the town of Iceferry in the frigid Land of the Linnorm Kings. There, Bjersig informs the Pathfinders that he has a request from the family of a storied and long-dead Linnorm King. The family's patriarch, the warrior Hlavard Grenskuldr, appears to have perished in a shipwreck while wearing the family's heirloom, the gorget of the Linnorm King Grehunde the Sunchaser. For one hundred generations the family has passed this heirloom down from parent to child, until Hlavard sought to wear it on a journey to Valenhall as Grehunde herself had intended to do before perishing with the task unfinished. Unwilling to leave the relic to rust away in a watery grave, Hlavard's family has requested the Pathfinder Society's assistance in locating the shipwreck and retrieving the family treasure.
Search for a a family relic in the frozen seas around the Land of the Linorm Kings.
Description:
Venture-Captain Bjersig Torrsen calls the PCs north to the town of Iceferry in the frigid Land of the Linnorm Kings. There, Bjersig informs the Pathfinders that he has a request from the family of a storied and long-dead Linnorm King. The family's patriarch, the warrior Hlavard Grenskuldr, appears to have perished in a shipwreck while wearing the family's heirloom, the gorget of the Linnorm King Grehunde the Sunchaser. For one hundred generations the family has passed this heirloom down from parent to child, until Hlavard sought to wear it on a journey to Valenhall as Grehunde herself had intended to do before perishing with the task unfinished. Unwilling to leave the relic to rust away in a watery grave, Hlavard's family has requested the Pathfinder Society's assistance in locating the shipwreck and retrieving the family treasure.