Princesses have been locked in a tower by the evil Sparkle Kitty. Escape your tower and rescue yourself with simple fun spells. Fast-paced, family friendly, card game. BYO tiara if desired.
Princesses have been locked in a tower by the evil Sparkle Kitty. Escape your tower and rescue yourself with simple fun spells. Fast-paced, family friendly, card game. BYO tiara if desired.
Princesses have been locked in a tower by the evil Sparkle Kitty. Escape your tower and rescue yourself with simple fun spells. Fast-paced, family friendly, card game. BYO tiara if desired.
A cooperative board game where you take the role of powerful spirits trying to prevent settlers from colonizing their island.
Description:
Complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.
A cooperative board game where you take the role of powerful spirits trying to prevent settlers from colonizing their island.
Description:
Complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.
Players take on the role of Gotham City's notorious evil-doers, sneaking and fighting their way through Arkham Asylum to the central tower to subdue Batman and successfully release its inmates.
Description:
The anti-heroic objective in this take on the classic Talisman fantasy tabletop game focuses on building the health, strength, and cunning of the Caped Crusader's enemies. Players must compete with one another, while fending off heroes, including Batman himself who moves around the board as an NPC. The player who can overcome these challenges and shut down the Arkham Asylum security system will free all of the inmates earning the reputation needed to be King or Queen of the criminal underworld of Gotham City. The game features artwork from DC's "New 52" era, custom board art and includes thirteen plastic character figures, more than one hundred encounter cards, six-sided dice, and stat boards to monitor each character.
Players take on the role of Gotham City's notorious evil-doers, sneaking and fighting their way through Arkham Asylum to the central tower to subdue Batman and successfully release its inmates.
Description:
The anti-heroic objective in this take on the classic Talisman fantasy tabletop game focuses on building the health, strength, and cunning of the Caped Crusader's enemies. Players must compete with one another, while fending off heroes, including Batman himself who moves around the board as an NPC. The player who can overcome these challenges and shut down the Arkham Asylum security system will free all of the inmates earning the reputation needed to be King or Queen of the criminal underworld of Gotham City. The game features artwork from DC's "New 52" era, custom board art and includes thirteen plastic character figures, more than one hundred encounter cards, six-sided dice, and stat boards to monitor each character.
The world's most un-steal-able stone, is on display at the local museum for one night only! Can a group of amateurs can succeed where many professionals have failed?
Description:
A rules-light, GM-less, collective storytelling game centered on a band of small-time criminals in over their heads. We will collectively (using dice) flesh out characters, their relations to each other, and the setting before diving in to the action. No character sheets needed, dice provided!
The world's most un-steal-able stone, is on display at the local museum for one night only! Can a group of amateurs can succeed where many professionals have failed?
Description:
A rules-light, GM-less, collective storytelling game centered on a band of small-time criminals in over their heads. We will collectively (using dice) flesh out characters, their relations to each other, and the setting before diving in to the action. No character sheets needed, dice provided!
The party awakens to the sound of trees cracking apart in the distance. A vine covered ziggurat looms before them.
Description:
Wherever you were, you are not there now. The party finds themselves in an unknown area of the woods. Massive footsteps shake the ground, and you can hear large trees being pulled from the ground as the footsteps get closer. Confront the massive thing making the sound, find safety in the ziggurat, or pick a direction and run? Join in this light hearted adventure for 4-6 players. This homebrew adventure is designed for5th edition characters at level 3.