The Mages of Markham's Circle have joined countless others in a rebellion against Templar oppression. Can you help a group of them escape the city before the Templars catch you?
Description:
The destruction of Kirkwalls Chantry in 9:37 Dragon was only the beginning. After peace talks failed, Circle mages across southern Thedas rose up together to finally escape oppression at the hands of the Templars. Templar leadership, unwilling to listen to calls for a peaceful resolution any longer, broke from Chantry control and began hunting mages without restraint. The Mage-Templar War had begun. This adventure follows a group of mages and the allies helping them escape from Markham's Circle in the southeastern Free Marches. Can you work together to get the mages - and yourselves - out of the city before you're caught and executed (or worse) by the Templars pursuing you? Content Warnings: Fantasy violence
The Mages of Markham's Circle have joined countless others in a rebellion against Templar oppression. Can you help a group of them escape the city before the Templars catch you?
Description:
The destruction of Kirkwalls Chantry in 9:37 Dragon was only the beginning. After peace talks failed, Circle mages across southern Thedas rose up together to finally escape oppression at the hands of the Templars. Templar leadership, unwilling to listen to calls for a peaceful resolution any longer, broke from Chantry control and began hunting mages without restraint. The Mage-Templar War had begun. This adventure follows a group of mages and the allies helping them escape from Markham's Circle in the southeastern Free Marches. Can you work together to get the mages - and yourselves - out of the city before you're caught and executed (or worse) by the Templars pursuing you? Content Warnings: Fantasy violence
You are a Flamekeeper, skilled in the art of conversing with dragons, placing them in their ideal home and using enchantments to entice them to produce wondrous things.
Description:
Artisan dragons, the smaller and magically talented versions of their larger (and destructive) cousins, are sought by shopkeepers so that they may delight customers with their flamecraft. In Flamecraft, 1-5 players take on the role of Flamekeepers, gathering items, placing dragons and casting enchantments to enhance the shops of the town. Artisan Dragons are specialized and the Flamekeepers know which shops are the best home for each. Visit a shop to gain items and a favor from one of the dragons there. Gathered items can be used to enchant a shop, gaining reputation and the favors of all the dragons in the shop.
Join fellow lesbian, gay, bisexual, transgender, other queer (LGBTQIA+) gaymers, and our allies for a social ice-breaker event. Play games, meet new friends, make plans, and create new connections.
Description:
The first half of the event will include a social ice-breaker activity. Please be advised that PARTICIPATION WILL BE REQUIRED and GROUPS OF FRIENDS WILL BE SEPARATED. We will provide comfort clips to indicate whether you consider yourself to be an extrovert (green), introvert (red), or somewhere in the middle (yellow).
Join fellow lesbian, gay, bisexual, transgender, other queer (LGBTQIA+) gaymers, and our allies for a social ice-breaker event. Play games, meet new friends, make plans, and create new connections.
Description:
The first half of the event will include a social ice-breaker activity. Please be advised that PARTICIPATION WILL BE REQUIRED and GROUPS OF FRIENDS WILL BE SEPARATED. We will provide comfort clips to indicate whether you consider yourself to be an extrovert (green), introvert (red), or somewhere in the middle (yellow).
Join fellow lesbian, gay, bisexual, transgender, other queer (LGBTQIA+) gaymers, and our allies for a social ice-breaker event. Play games, meet new friends, make plans, and create new connections.
Description:
The first half of the event will include a social ice-breaker activity. Please be advised that PARTICIPATION WILL BE REQUIRED and GROUPS OF FRIENDS WILL BE SEPARATED. We will provide comfort clips to indicate whether you consider yourself to be an extrovert (green), introvert (red), or somewhere in the middle (yellow).
Zargon Returns! After being thwarted for the last 2 years, Zargon has hatched a new scheme to vex the heroes.
Description:
In this version you can play as male, female, or however you wish to self-identify through a card and minifig representations. Heroquest is a semi-cooperative boardgame/dungeon crawler that is easy to learn and very rules light. The rules are light, and the tone is equally light, unless you wish otherwise. The games suggested age range is 14 and up, but playable, and enjoyable, for a broader age range. Reading ability is helpful, but not necessary, especially if you just follow Zargons suggestions, he would never lead you astray.