Welcome to a high-chaos G.I. Joe–inspired one-shot where you don’t play the heroes—you play Cobra. Whether you succeed or fail, one thing is certain Cobra will deny all knowledge of you.
Description:
You are low-level Cobra operatives, hand-picked (volun-told) by the ambitious Lt. Livid to carry out a dangerous infiltration mission against a lightly guarded G.I. Joe Mobile Command Center. The goal is simple: steal a classified data core, cause some mayhem, and escape before the Joes realize what’s happening.
Whether you succeed or fail, one thing is certain: Lt. Livid intends to take all the credit. What you do about that… is entirely up to you.
Remember: if this mission fails, Cobra will deny all knowledge of you.
COBRAAAA!
Hidden in a ruined geothermal station, Ashfall Crossing thrives—until the Black Ash Horde finds it. Unable to flee, they hire wastelanders to train, fortify, & survive the coming siege.
Description:
Cinder Flats is home to Ashfall Crossing, a small settlement built inside the remains of a pre-War geothermal research station. The station’s heat vents provide warmth, power, and clean water—making it a rare oasis in an otherwise dead region.
Once every few years, a brutal raider army known as The Black Ash Horde descends from the badlands, stripping settlements of supplies, tech, and people. Ashfall Crossing has survived by staying hidden—but this year, they’ve been discovered.
The settlement cannot flee. Instead, they hire wandering wastelanders—the PCs—to train them, fortify the town, and help them survive the coming assault.
The crew of the Valiant must determine what happened to the missing station and its personnel.
Description:
After the uneasy peace following the Dominion War, the USS Valiant, a Starfleet science vessel, receives orders to investigate the disappearance of Starbase Orion Reach
Once a cutting-edge mobile r research station specializing in advanced warp development, the station was on route to a new assignment when it simply vanished.