Please join us for this casual game. 1-2 players per side. Rules will not be taught but questions will be answered if you have any.
Description:
Please join us for this casual game of Axis & Allies 1942 2nd Edition. One or Two players per side. Rules will not be taught but questions will be answered if you have any regarding the game. You may bid for sides if you like. Depending on competition level, game may exceed 2 hours.
1-2 player Teams. Bidding system used to determine sides. Side w/most VC's at end of game wins.
Description:
This is Round 3 of the 4 round Single Elimination (SE) tournament for 1 or 2 player teams. Finals will be Sunday morning. All games have a time limit of 4 hours and 45 minutes with END TIME rules in play. Tournament play is based on 1942 2nd Edition Rulebook/Game Board & Errata by Larry Harris. The Bidding System used will be an OPEN bid for sides. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VC’s within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. Greg Smorey EO/GM, SmoreySwamp Axis & Allies Gamers. Prizes to top players.
Single Eliminiation Tournament. 1-2 player Teams. Bidding system used to determine sides. Side w/most VC's at end of game continues to Round 2.
Description:
This is a 4 round Single Elimination (SE) tournament for 1 or 2 player teams. Finals will be Sunday morning. All games have a time limit of 4 hours and 45 minutes with END TIME rules in play. Tournament play is based on 1942 2nd Edition Rulebook/Game Board & Errata by Larry Harris. The Bidding System used will be an OPEN bid for sides. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VC’s within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. Greg Smorey EO/GM, SmoreySwamp Axis & Allies Gamers. Prizes to top players.
Single Eliminiation Tournament. 1-2 player Teams. Bidding system used to determine sides. Side w/most VC's at end of game continues to Semi-Finals.
Description:
This is Round 2 of the 4 round Single Elimination (SE) tournament for 1 or 2 player teams. Finals will be Sunday morning. All games have a time limit of 4 hours and 45 minutes with END TIME rules in play. Tournament play is based on 1942 2nd Edition Rulebook/Game Board & Errata by Larry Harris. The Bidding System used will be an OPEN bid for sides. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VC’s within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. Greg Smorey EO/GM, SmoreySwamp Axis & Allies Gamers. Prizes to top players.
Single Eliminiation Tournament. 1-2 player Teams. Bidding system used to determine sides. Side w/most VC's at end of game continues to Final Round.
Description:
This is Round 3 of the 4 round Single Elimination (SE) tournament for 1 or 2 player teams. Finals will be Sunday morning. All games have a time limit of 4 hours and 45 minutes with END TIME rules in play. Tournament play is based on 1942 2nd Edition Rulebook/Game Board & Errata by Larry Harris. The Bidding System used will be an OPEN bid for sides. Victory Conditions: If your side controls 3 or more total Victory Cities than it started with (9 for the Axis & 10 for the Allies) at the end of a complete round of play (after the completion of the US turn) you win the war. If neither side has obtained the 3+ VC’s within the time frame allotted, the side with the most VC (Victory Cities wins) since there are 13 VC; there cannot be a tie. Greg Smorey EO/GM, SmoreySwamp Axis & Allies Gamers. Prizes to top players.
Each player gets 1 booster & splits a starter set to building a 100pt air force. You get to keep all your planes. Booster & starter chosen randomly between Base set & Bandits High.
Description:
This is the sealed tournament for Angels 20 miniatures. Play vs. other players and build the best 100 air force. A minimum of 2 games are required to be played to enter event.
Each player gets 1 booster & splits a starter set to building a 100pt air force. You get to keep all your planes. Booster & starter chosen randomly between Base set & Bandits High.
Description:
This is the sealed tournament for Angels 20 miniatures. Play vs. other players and build the best 100 air force. A minimum of 2 games are required to be played to enter event.
Each player gets 1 booster & splits a starter set to building a 100pt air force. You get to keep all your planes. Booster & starter chosen randomly between Base set & Bandits High.
Description:
This is the sealed tournament for Angels 20 miniatures. Play vs. other players and build the best 100 air force. A minimum of 2 games are required to be played to enter event.
Exciting scenario where the US Escort their bombers over Berlin. See longer description for more details. 1-2 player teams per side.
Description:
Please bring 255 pts. of Axis planes (German planes only.) and 175 pts. of Allied planes. (min. of 2 US planes required.) 3: B-17 bombers will be provided. The game ends when either ALL three bombers are either shot down or ANY surviving bombers make it off the far map edge. Victory conditions, If two of the three bombers make it off the far map edge, the US wins. If two or three of the bombers are shot down, the Luftwaffe wins
Axis & Allies Angels 20: Battle of Midway Scenario
Summary:
Exciting scenario where the Japanese & US naval forces try to destroy the Akagi & Yorktown. See longer description for more details. 1-3 player teams per side.
Description:
Please bring 195 pts. of Japanese planes (any # or combination of Zero’s but not more than 195 points total.) and up to 150 pts. of US Wildcats only (either FM1 or Navy F4F-3). Dive Bombers will be provided: 3 US Dauntless and 3 Japanese “Val’s”. 1 Akagi and 1 Yorktown will be provided. Detailed scenario rules will be provided at event. Angels 20 Advanced Rules will be used with No mid-air collisions and All planes to start at altitude 3. Winner first side to sink enemy carrier. If not carrier is sunk within 6 rounds, the side with the most damage total wins!