Axis & Allies Naval Miniatures Sealed League Quarter-Final
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Axis & Allies Naval Miniatures Sealed League Semi-Final
Summary:
Each player receives 1/2 a starter & 2 boosters to build a 100pt fleet. Add a new unit to your fleet each game played. 2 game min. required to enter.
Description:
This is the annual sealed league event. Each player receives 1/2 a starter, split between two players and 2 random boosters. The mini's are yours to keep. Build a 100 pt fleet and add units to fleet after each game played. Must play a minimum of 2 games to enter. Top 8 players at end of event will play off in SE play to be Sealed League Champion. Prizes will be awarded to top players.
Each side must bring a 750pt. fleet to the table, up to 3 players per side. Advanced WAS rules will be used.
Description:
Victory Conditions: The team/side with the Most Points for Units Killed + Objectives Captured at the end of regulation play wins and the player on the winning side with the most Points for Units Killed & Objectives taken combined will be claimed the victor. Team Tiebreakers: (1st, 2nd and 3rd place): During game play, each player must keep track of who kills what for final victory tally on that team. Teams must take into consideration construction of fleets during event. Event may take up to 4 hours...
Can the Allies make it to the bunker in time? Or will the Germans stop the invasion? Join us for this exciting Kick Starter Game. Scenario determined at event. Prizes awarded for best players!
Can the Allies make it to the bunker in time? Or will the Germans stop the invasion? Join us for this exciting Kick Starter Game. Scenario determined at event. Prizes awarded for best players!
Can the Allies make it to the bunker in time? Or will the Germans stop the invasion? Join us for this exciting Kick Starter Game. Scenario determined at event. Prizes awarded for best players!
Annual event. Bring a 200pt Axis & Allies fleet each. Detailed rules will be provided at event. Prizes awarded to top players.
Description:
Allies are blue cards and the Axis are red cards. Neutral gray cards can play on either side. First player chooses fleet to play, side of map to deploy, and sets up first. Roll for map configuration from the new Rulebook. Daylight. Roll for weather/squalls. Advanced rules in effect. WotC/Forumini most recent official class limits in effect. Historical Fleet restrictions (nation limitations) are not in effect. No year restrictions. Six-hull battleships not allowed. There must be at least two destroyers in each fleet.
War at Sea Forumini Open Tournament Battle for the Mediterranean
Summary:
Bring a 200pt Italian & British fleet each. Detailed rules will be provided at event. Prizes awarded to top players.
Description:
200 pt fleets. Bring one Italian Axis fleet build, and one British Allied fleet build. Roll for first player. First player chooses whether he wants to play Axis or Allies, the side of the map he wants, and he has to setup first. Roll for map configuration from the new Rulebook. Each player will place one additional island card after rolling for the map configuration. Second player places his island card first. The battle will take place during Twilight using the Darkness rules as given on pages 45 and 46
of the second rulebook. Advanced rules in effect. Roll for squalls. The latest WotC/Forumini Class limits will be in effect. 1942 year limit on cards in effect.
War at Sea Forumini Open Tournament Night Brawl in the Slot
Summary:
Bring a 200pt fleet, 1942 year limit on cards, Darkness rules in effect. No Battleships or aircraft carriers. Bring 1 Japanese Axis fleet & 1 US Allied fleet build.
Description:
It is November, 1942 and the US Navy is struggling to keep the Marines on Guadalcanal supplied while preventing the IJN from doing the same. USN intercepts indicate the IJN is planning another night run down ‘The Slot’ to deliver supplies to Japanese forces while a covering cruiser force bombards the US Marine positions. The USN sends its cruiser and destroyer forces up the slot to intercept.