Play in this new quick and fun card game as one of four brave characters - Barbarian, Paladin, Rogue, or Wizard - battling it out in a dungeon full of treasure! For the whole family.
Description:
With magic missiles flinging, dual daggers slinging, and spiked shields dinging, it's up to you to prove your adventurer has the guts to bring home the glory!
Play in this new quick and fun card game as one of four brave characters - Barbarian, Paladin, Rogue, or Wizard - battling it out in a dungeon full of treasure! For the whole family.
Description:
With magic missiles flinging, dual daggers slinging, and spiked shields dinging, it's up to you to prove your adventurer has the guts to bring home the glory!
Play in this first ever tournament were you play one of four adventurers: Barbarian, Paladin, Rogue, or Wizard. Battle it out for total points and be the one to claim the treasure.
Description:
With magic missiles flinging, dual daggers slinging, and spiked shields dinging, it's up to you to prove your adventurer has the guts to bring home the glory!
Join us for this casual game as a warm up for tournament play. Tournament rules for this event will be used.
Description:
The first player to own 35 provinces at the end of a complete round of play for a 4 player game is the winner. The game ends after the current action sequence is completed (Step #9 Collect Koku) at the end of the last players turn for that round. Tiebreaker: the side with the most remaining units on the board including castles and fortresses. Alliances are NOT permitted.
4 players per board. There will be 4 qualifying rounds. The 4 winners of each qualifier will square off in the final. First player to gain 35 provinces wins! Alliances are not permitted.
Description:
The first player to own 35 provinces at the end of a complete round of play for a 4 player game is the winner. The game ends after the current action sequence is completed (Step #9 Collect Koku) at the end of the last players turn for that round. Tiebreaker: the side with the most remaining units on the board including castles and fortresses. Alliances are NOT permitted.
4 players per board. There will be 4 qualifying rounds. The 4 winners of each qualifier will square off in the final. First player to gain 35 provinces wins! Alliances are not permitted.
Description:
The first player to own 35 provinces at the end of a complete round of play for a 4 player game is the winner. The game ends after the current action sequence is completed (Step #9 Collect Koku) at the end of the last players turn for that round. Tiebreaker: the side with the most remaining units on the board including castles and fortresses. Alliances are NOT permitted.
4 players per board. There will be 4 qualifying rounds. The 4 winners of each qualifier will square off in the final. First player to gain 35 provinces wins! Alliances are not permitted.
Description:
The first player to own 35 provinces at the end of a complete round of play for a 4 player game is the winner. The game ends after the current action sequence is completed (Step #9 Collect Koku) at the end of the last players turn for that round. Tiebreaker: the side with the most remaining units on the board including castles and fortresses. Alliances are NOT permitted.
4 players per board. There will be 4 qualifying rounds. The 4 winners of each qualifier will square off in the final. First player to gain 35 provinces wins! Alliances are not permitted.
Description:
The first player to own 35 provinces at the end of a complete round of play for a 4 player game is the winner. The game ends after the current action sequence is completed (Step #9 Collect Koku) at the end of the last players turn for that round. Tiebreaker: the side with the most remaining units on the board including castles and fortresses. Alliances are NOT permitted.
A board game version of the popular D&D Forgotten Realms city. Scoundrels Expansion will be used.
Description:
Waterdeep, the City of Splendor is the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force! You take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder or help the other lords by playing Intrigue cards to enact your carefully laid plans.