Being a GM is tough, but any work is easier when you have the right tools for the job! Come learn from an experienced GM about what tools are essential to running a great game whether at home, at a convention, or anywhere in between. Hear about useful everyday items beyond the dice bag and GM’s screen that not only help you to run your game, but that can be used to take your game to the next level of awesome! In addition learn what not to buy!
Want to GM an amazing convention RPG event? Worried that your RPG event will be a disaster? Come learn these common mistakes made by convention GMs and how to avoid them! Many GMs treat their convention game like their home game, show up underprepared, and forget that a convention player is a customer. Hear from an experienced GM how these mistakes will ruin your convention game, and what you can do to run a convention game better than the rest!
Come play Fudge with a veteran GM and one of the authors of 'Eureka: 501 Adventure Plots to Inspire Game Masters'. Because Fudge is so versatile one of the 501 plots from Eureka will be chosen at random by the players and the game will be improvised by the GM on the spot to show just how Eureka can be used by any GM. Fantasy, sci-fi, horror? Who knows what the game will be about, but it is going to be fun! Warning: these games tend to be crazy!
Come play Fudge with a veteran GM and one of the authors of 'Eureka: 501 Adventure Plots to Inspire Game Masters'. Because Fudge is so versatile one of the 501 plots from Eureka will be chosen at random by the players and the game will be improvised by the GM on the spot to show just how Eureka can be used by any GM. Fantasy, sci-fi, horror? Who knows what the game will be about, but it is going to be fun! Warning: these games tend to be crazy!
Come play Fudge with a veteran GM and one of the authors of 'Eureka: 501 Adventure Plots to Inspire Game Masters'. Because Fudge is so versatile one of the 501 plots from Eureka will be chosen at random by the players and the game will be improvised by the GM on the spot to show just how Eureka can be used by any GM. Fantasy, sci-fi, horror? Who knows what the game will be about, but it is going to be fun! Warning: these games tend to be crazy!
Come play Fudge with a veteran GM and one of the authors of 'Eureka: 501 Adventure Plots to Inspire Game Masters'. Because Fudge is so versatile one of the 501 plots from Eureka will be chosen at random by the players and the game will be improvised by the GM on the spot to show just how Eureka can be used by any GM. Fantasy, sci-fi, horror? Who knows what the game will be about, but it is going to be fun! Warning: these games tend to be crazy!
Are you a GM who hates when the system rules inhibit the story that your group is weaving together? Come learn about the Fudge RPG system, and how one GM uses it to keep the focus of his games on the characters and the events that unfold around them. Fudge uses adjectives instead of numbers, so you determine how a dice roll enhances the game instead of crunching numbers behind a GM's screen. Best of all, with Fudge you design the game yourself!
Back for a third year in a row! What can a GM do when unprepared or caught off-guard? Improvise! Learn how you can create an adventure on the fly with a few quick and simple techniques. The presenter will improvise this seminar, so that you can judge for yourself if his techniques actually work. Once you learn these tips and tricks you'll never be stuck behind the GM's screen again!
Want to put the adventure back into your adventures? Ever feel like your group plays a different game than you do? Do you secretly dread the next session? Then this is the seminar for you! Learn the secrets of two veteran GMs as we answer your questions on GMing! We'll cover stepping out of your comfort zone, communicating with the group, and then it's an open floor. Bring your questions, problems, and situations, and learn how to pimp your game!
Back from last year! Learn how one GM uses the Fudge system to run games with a subjective approach to the game mechanics. Fudge uses adjectives instead of numbers, so you determine how a dice roll enhances the game instead of crunching numbers behind a GM's screen. Plus Fudge is a great system to introduce new players to RPGs with. Best of all, with Fudge you design the game yourself! Any genre, setting, or time period can be played using Fudge.