Beyond Battles: Overlooked History for World-Builders
Summary:
This interactive seminar explores ways you can enrich your games & fiction by riffing on examples of real-world history.
Description:
This year, we’ll look at long-distance trade and how it determines what’s commonplace, what’s precious, and what’s even possible; touch on the history of real-world magic in Europe; and explain why crime and punishment wasn’t as simple as turning the suspect over to the town guards. The emphasis is on western Europe with examples from other world cultures. The audience is encouraged to ask questions and offer comments.
A seemingly innocent country gentlewoman has fallen under a powerful curse. You are one of foremost magicians in England. Can you stop the mysterious one-eyed witch before she causes more havoc?
Description:
This is a preview of a new Fate-based historical fantasy RPG called Magonomia. In this adventure, everyone will play a wizard in a fantasy version of Renaissance England. Together, you will use your powers to find and thwart the one-eyed witch and to unravel her curse. Who is this formidable witch and how can she be so powerful as to stand up to six of the foremost wizards of England? Can she be stopped? Why did she suddenly appear, and what deeper mystery lies behind her curse?
We have developed a detailed magic system for Magonomia based on sixteenth-century astrology, alchemy, conjuration, and folk magic.
A seemingly innocent country gentlewoman has fallen under a powerful curse. You are one of foremost magicians in England. Can you stop the mysterious one-eyed witch before she causes more havoc?
Description:
This is a preview of a new Fate-based historical fantasy RPG called Magonomia. In this adventure, everyone will play a wizard in a fantasy version of Renaissance England. Together, you will use your powers to find and thwart the one-eyed witch and to unravel her curse. Who is this formidable witch and how can she be so powerful as to stand up to six of the foremost wizards of England? Can she be stopped? Why did she suddenly appear, and what deeper mystery lies behind her curse?
We have developed a detailed magic system for Magonomia based on sixteenth-century astrology, alchemy, conjuration, and folk magic.
Introducing Magonomia, the RPG of Renaissance Wizardry
Summary:
This is an information session about Magonomia, a new RPG from Shewstone Publishing about magic, mystery, & adventure in a fantasy version of Elizabethan England.
Description:
Learn what it’s like to play a wizard in Elizabethan society. Are you living within the law or using your magic to stay ahead of it? Are you a full-time wizard or do you have a real job?
Magonomia is a stand-alone RPG coming to Kickstarter in summer 2019. The core mechanics are the award-winning Fate Core System, with heavy modifications to character creation, magic, and campaign creation and storytelling.
The centerpiece of Magonomia is an original magic system based on what Renaissance magicians thought was possible by such means as astrology, alchemy, and conjuration. What destiny do your stars foretell?
At this seminar, we’ll describe what’s unique about the design of this game, outline the release schedule, and answer audience questions.
The free Starter Rules will be available this spring, so you can download a playable preview and try it out yourself before Gen Con.
London, 1570. Doctor John Dee, royal astrologer to Queen Elizabeth, has disappeared! You are one of the foremost magicians of the realm, who have been called by Doctor Dee's mother to investigate.
Description:
This is a preview of a new Fate-based historical fantasy RPG called Magonomia. In this adventure you will play a wizard and use your powers of divination to investigate the disappearance of famed astrologer and royal advisor Doctor Dee. Who is responsible? A rival wizard? Spanish spies? The faerie court? Did Dr. Dee get into trouble because he knew too little of some supernatural danger ... or too much? A brief introduction to the Fate Core rules will be provided. We have developed a detailed magic system for Magonomia based on sixteenth-century astrology, alchemy, conjuration, and folk magic.
London, 1570. Doctor John Dee, royal astrologer to Queen Elizabeth, has disappeared! You are one of the foremost magicians of the realm, who have been called by Doctor Dee's mother to investigate.
Description:
This is a preview of a new Fate-based historical fantasy RPG called Magonomia. In this adventure you will play a wizard and use your powers of divination to investigate the disappearance of famed astrologer and royal advisor Doctor Dee. Who is responsible? A rival wizard? Spanish spies? The faerie court? Did Dr. Dee get into trouble because he knew too little of some supernatural danger ... or too much? A brief introduction to the Fate Core rules will be provided. We have developed a detailed magic system for Magonomia based on sixteenth-century astrology, alchemy, conjuration, and folk magic.