Positioned at the edge of a monumental canyon, Icarus is the last stop for pioneers traveling west on the railroad.
Description:
Originally founded as a shanty town for those working construction on a bridge across the ravine, when the project proved too dangerous to continue, the bridge was abandoned, leaving Icarus as their final destination. Soon, with the discovery of gold in the hills to the south, the city went from a temporary shelter to a booming, prosperous society unlike any other the West has ever known
Positioned at the edge of a monumental canyon, Icarus is the last stop for pioneers traveling west on the railroad.
Description:
Originally founded as a shanty town for those working construction on a bridge across the ravine, when the project proved too dangerous to continue, the bridge was abandoned, leaving Icarus as their final destination. Soon, with the discovery of gold in the hills to the south, the city went from a temporary shelter to a booming, prosperous society unlike any other the West has ever known
Six year old Leana Farrowwind just made it your village's gates before passing out. Her only words before fainting were, 'Help...they've...taken...my...baby...brother.'
Description:
You and your familiar have been chosen to join a group of Wardlings being sent out to rescue baby Danvir. Will you answer the call to action? The Wardlings Campaign Guide brings a new campaign setting to life, where the minds of the youth are able to perceive magical creatures and events in the world around them, where adults cannot.
Six year old Leana Farrowwind just made it your village's gates before passing out. Her only words before fainting were, 'Help...they've...taken...my...baby...brother.'
Description:
You and your familiar have been chosen to join a group of Wardlings being sent out to rescue baby Danvir. Will you answer the call to action?
Six year old Leana Farrowwind just made it your village's gates before passing out. Her only words before fainting were, 'Help...they've...taken...my...baby...brother.'
Description:
You and your familiar have been chosen to join a group of Wardlings being sent out to rescue baby Danvir. Will you answer the call to action? The Wardlings Campaign Guide brings a new campaign setting to life, where the minds of the youth are able to perceive magical creatures and events in the world around them, where adults cannot.
Six year old Leana Farrowwind just made it your village's gates before passing out. Her only words before fainting were, 'Help...they've...taken...my...baby...brother.'
Description:
You and your familiar have been chosen to join a group of Wardlings being sent out to rescue baby Danvir. Will you answer the call to action? The Wardlings Campaign Guide brings a new campaign setting to life, where the minds of the youth are able to perceive magical creatures and events in the world around them, where adults cannot.
Six year old Leana Farrowwind just made it your village's gates before passing out. Her only words before fainting were, 'Help...they've...taken...my...baby...brother.'
Description:
You and your familiar have been chosen to join a group of Wardlings being sent out to rescue baby Danvir. Will you answer the call to action? The Wardlings Campaign Guide brings a new campaign setting to life, where the minds of the youth are able to perceive magical creatures and events in the world around them, where adults cannot.
Six year old Leana Farrowwind just made it your village's gates before passing out. Her only words before fainting were, 'Help...they've...taken...my...baby...brother.'
Description:
You and your familiar have been chosen to join a group of Wardlings being sent out to rescue baby Danvir. Will you answer the call to action? The Wardlings Campaign Guide brings a new campaign setting to life, where the minds of the youth are able to perceive magical creatures and events in the world around them, where adults cannot.
Six year old Leana Farrowwind just made it your village's gates before passing out. Her only words before fainting were, 'Help...they've...taken...my...baby...brother.'
Description:
You and your familiar have been chosen to join a group of Wardlings being sent out to rescue baby Danvir. Will you answer the call to action? The Wardlings Campaign Guide brings a new campaign setting to life, where the minds of the youth are able to perceive magical creatures and events in the world around them, where adults cannot.
Six year old Leana Farrowwind just made it your village's gates before passing out. Her only words before fainting were, 'Help...they've...taken...my...baby...brother.'
Description:
You and your familiar have been chosen to join a group of Wardlings being sent out to rescue baby Danvir. Will you answer the call to action? The Wardlings Campaign Guide brings a new campaign setting to life, where the minds of the youth are able to perceive magical creatures and events in the world around them, where adults cannot.