The people of Sorso Castle and Sorso Village are being attacked by strange spirits called Mefrins. An introductory adventure set in the World of Arzium.
Description:
Around Sorso Castle, Mefrins have been making eerie screams and causing mayhem while villagers huddle in their homes at night. Soldiers have tried to fight them off, but they return each night, stronger than before. Desperate, King Zeligar has asked for help from the neighboring rival village of Wren. Will our heroes find a way to stop the Mefrins, or discover what's making them so angry in the first place? And will they be able to mend the broken relationship between the two villages? This module is for level 1 characters. It is designed to show off the mechanics of the new RPG and delve into the deep history of the world. While fans of Red Raven's board games will delight in familiar lore, it is not necessary to have knowledge of those games.
The people of Sorso Castle and Sorso Village are being attacked by strange spirits called Mefrins. An introductory adventure set in the World of Arzium.
Description:
Around Sorso Castle, Mefrins have been making eerie screams and causing mayhem while villagers huddle in their homes at night. Soldiers have tried to fight them off, but they return each night, stronger than before. Desperate, King Zeligar has asked for help from the neighboring rival village of Wren. Will our heroes find a way to stop the Mefrins, or discover what's making them so angry in the first place? And will they be able to mend the broken relationship between the two villages? This module is for level 1 characters. It is designed to show off the mechanics of the new RPG and delve into the deep history of the world. While fans of Red Raven's board games will delight in familiar lore, it is not necessary to have knowledge of those games.
The people of Sorso Castle and Sorso Village are being attacked by strange spirits called Mefrins. An introductory adventure set in the World of Arzium.
Description:
Around Sorso Castle, Mefrins have been making eerie screams and causing mayhem while villagers huddle in their homes at night. Soldiers have tried to fight them off, but they return each night, stronger than before. Desperate, King Zeligar has asked for help from the neighboring rival village of Wren. Will our heroes find a way to stop the Mefrins, or discover what's making them so angry in the first place? And will they be able to mend the broken relationship between the two villages? This module is for level 1 characters. It is designed to show off the mechanics of the new RPG and delve into the deep history of the world. While fans of Red Raven's board games will delight in familiar lore, it is not necessary to have knowledge of those games.
Build a card tableau of creatures while traveling through a magnificent and dangerous land.
Description:
Players take turns simultaneously, placing dice on actions on their cards, moving their caravan on the map, and playing new creature cards. Players also compete to trade goods and rare coins in a shared market, search the mysterious white towers, and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins. The game includes 134 cards, each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length.
Build a card tableau of creatures while traveling through a magnificent and dangerous land.
Description:
Players take turns simultaneously, placing dice on actions on their cards, moving their caravan on the map, and playing new creature cards. Players also compete to trade goods and rare coins in a shared market, search the mysterious white towers, and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins. The game includes 134 cards, each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length.
Build a card tableau of creatures while traveling through a magnificent and dangerous land.
Description:
Players take turns simultaneously, placing dice on actions on their cards, moving their caravan on the map, and playing new creature cards. Players also compete to trade goods and rare coins in a shared market, search the mysterious white towers, and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins. The game includes 134 cards, each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length.
Build a card tableau of creatures while traveling through a magnificent and dangerous land.
Description:
Players take turns simultaneously, placing dice on actions on their cards, moving their caravan on the map, and playing new creature cards. Players also compete to trade goods and rare coins in a shared market, search the mysterious white towers, and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins. The game includes 134 cards, each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length.
Build a card tableau of creatures while traveling through a magnificent and dangerous land.
Description:
Players take turns simultaneously, placing dice on actions on their cards, moving their caravan on the map, and playing new creature cards. Players also compete to trade goods and rare coins in a shared market, search the mysterious white towers, and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins. The game includes 134 cards, each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length.
Build a card tableau of creatures while traveling through a magnificent and dangerous land.
Description:
Players take turns simultaneously, placing dice on actions on their cards, moving their caravan on the map, and playing new creature cards. Players also compete to trade goods and rare coins in a shared market, search the mysterious white towers, and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins. The game includes 134 cards, each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length.
Build a card tableau of creatures while traveling through a magnificent and dangerous land.
Description:
Players take turns simultaneously, placing dice on actions on their cards, moving their caravan on the map, and playing new creature cards. Players also compete to trade goods and rare coins in a shared market, search the mysterious white towers, and fight ember zombies as they travel. The game ends when one player reaches Eastrey. The player with the most points wins. The game includes 134 cards, each with a unique illustration and combination of actions and abilities. Simultaneous gameplay allows one to four players to play together without increasing the game's length.