Far-future factions compete for control over the galaxy in this light trick-taking negotiation game. Players form alliances and attempt to earn more influence than their competition.
Description:
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game for 4-6 players. Players form alliances every round, each centered on achieving a specific condition to earn influence. Your hand of cards is partially visible to the whole table, so with whom do you ally to give yourself the best chance of success (and do they see it the same way)? Any players who cross the victory threshold in the same round win together. This is a prototype game which will be taught by the creator under the banner of ProtoCLE, Cleveland’s board game design community.
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game. Players form alliances and attempt to earn more influence than their competition.
Description:
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game for 4-6 players. Players form alliances every round, each centered on achieving a specific condition to earn influence. Your hand of cards is partially visible to the whole table, so with whom do you ally to give yourself the best chance of success (and do they see it the same way)? Any players who cross the victory threshold in the same round win together. This is a prototype game which will be taught by the creator under the banner of ProtoCLE, Cleveland’s board game design community.
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game. Players form alliances and attempt to earn more influence than their competition.
Description:
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game for 4-6 players. Players form alliances every round, each centered on achieving a specific condition to earn influence. Your hand of cards is partially visible to the whole table, so with whom do you ally to give yourself the best chance of success (and do they see it the same way)? Any players who cross the victory threshold in the same round win together. This is a prototype game which will be taught by the creator under the banner of ProtoCLE, Cleveland’s board game design community.
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game. Players form alliances and attempt to earn more influence than their competition.
Description:
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game for 4-6 players. Players form alliances every round, each centered on achieving a specific condition to earn influence. Your hand of cards is partially visible to the whole table, so with whom do you ally to give yourself the best chance of success (and do they see it the same way)? Any players who cross the victory threshold in the same round win together. This is a prototype game which will be taught by the creator under the banner of ProtoCLE, Cleveland’s board game design community.
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game. Players form alliances and attempt to earn more influence than their competition.
Description:
Far-future factions compete for control over the galaxy in this light trick-taking negotiation game for 4-6 players. Players form alliances every round, each centered on achieving a specific condition to earn influence. Your hand of cards is partially visible to the whole table, so with whom do you ally to give yourself the best chance of success (and do they see it the same way)? Any players who cross the victory threshold in the same round win together. This is a prototype game which will be taught by the creator under the banner of ProtoCLE, Cleveland’s board game design community.
A chaotic party game for two teams where you lead investors to guess the name of your useless invention. This is an early access game.
Description:
Opposing Grifters take turns trying to get their team to guess the 3 words that make up the name of their assigned invention. Grifters frantically search for the right Buzzwords, Investors try to guess the invention, and the Rival Grifter plays sabotage cards that cause even more chaos. Like Codenames, but more chaotic and without all the downtime.
Players will roleplay their own narrative together in whatever setting they want using an experimental system. With zero prep and no GM, your imagination is the only limit!
Description:
The COSTAR system allows players to immediately jump into any world they want (new or existing) and start developing any kind of narrative. Rather than letting dice get in the way, an extremely simple 2d6 system helps to steer the narrative and challenges players to get creative.
Players will roleplay their own narrative together in whatever setting they want using an experimental system. With zero prep and no GM, your imagination is the only limit!
Description:
The COSTAR system allows players to immediately jump into any world they want (new or existing) and start developing any kind of narrative. Rather than letting dice get in the way, an extremely simple 2d6 system helps to steer the narrative and challenges players to get creative.
Become the most popular conspiracy theory podcaster by collecting evidence, making connections, and proving wild conspiracies.
Description:
In this game, you are podcasters trying to string together scant evidence to become the most followed conspiracy theorist of all time. During the game, you will play cards to make connections between different theories and collect evidence. Once you have enough evidence you can use it to prove conspiracies, You can also earn additional points by building connections supporting your own secret agenda and gather more listeners as your opponents try to build off of your success.
Become the most popular conspiracy theory podcaster by collecting evidence, making connections, and proving wild conspiracies.
Description:
In this game, you are podcasters trying to string together scant evidence to become the most followed conspiracy theorist of all time. During the game, you will play cards to make connections between different theories and collect evidence. Once you have enough evidence you can use it to prove conspiracies, You can also earn additional points by building connections supporting your own secret agenda and gather more listeners as your opponents try to build off of your success.