Redesigning Board Games for Educational or Instructional Purposes
Summary:
We will play a well-designed game (e.g. Pandemic), study its mechanics, then design an instructional variant of that game. For educators, training managers, & learning game designers.
Description:
Are you a teacher, training manager, content designer or learning game designer? We’re going to play a well-designed commercial board or card game (e.g. Pandemic, Red7, Forbidden Island) for 45 minutes. Next, we will study reference cards I created that meticulously examine how the game might be modified to teach any school or workplace instructional goal (or to visualize a problem). Finally, you will pick such a goal, and together with the other smart people on your team, brainstorm a new learning game that is inspired by the game you just played. You will walk away with several ideas for enhancing your own instruction. Led by a professor of game-based learning pedagogy.
Join us for a casual tournament where you draft from a carefully selected pool of 480 cards. Cube captures the sealed deck experience, but with better combos & strategic gameplay. No deck needed.
Description:
Has it been a while since you’ve played this amazing collectible card game from Decipher, made in 1995? Join us for a casual tournament where you draft from a carefully selected pool of 480 cards. “Cube” captures the sealed deck experience, but with better combos and strategic gameplay. No deck needed. The rules will not be taught, so you should have experience playing the game before. However, the environment will be casual enough that if you are a little rusty, players will happily help you!
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or of interviewing, there’s usually a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or an actual game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on the power of game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York.
What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance a teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or of interviewing, there’s usually a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or an actual game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on the power of game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor from the City University of New York.
Let’s Get Things SWOTTED in Here! The SWOT Analysis Card Game
Summary:
Assess Strengths/Weaknesses/Opportunities/Threats (S.W.O.T.) of a mock company based on the question cards & unique role you receive in a serious yet fun simulation.
Description:
A SWOT analysis is a management technique that enables organizations to gather its members to brainstorm problems and solutions for judging a desired proposition. For our simulation game, you will receive question cards and a unique role for a mock company. Learn how to balance perspectives, consider company workflows, and understand the power of a serious meta-game that you could modify for your own students’, clients’, or employees’ self-growth. Led by a professor from the City University of New York (CUNY).
Redesigning Board Games for Educational or Instructional Purposes
Summary:
We will play a well-designed game (e.g., Pandemic), study its core mechanics, then design a variant to teach an instructional objective. For educators, trainers, content designers, or game designers.
Description:
Are you a teacher, training manager, content designer or game designer? We’re going to play together a well-designed commercially-available board or card game (e.g. Pandemic, Carcassonne, Red7) for 45 minutes. Next, we will study reference cards I created that break down the core mechanics and explain how the game might be modified to teach any school or workplace instructional goal. Finally, you will pick such a goal, and spend 30 minutes designing in teams a new learning game inspired by the original game. By the time our session finishes, you will have found a thought-provoking and creative way to enhance your instruction. Designed by a professor of game-based learning pedagogy.
What’s Your Game Plan?: Turn Your Idea into a Game or Simulation in Under 30 Minutes (Full Class)
Summary:
Enhance instructional plans with the mechanics of popular board games. This full-featured class has more games, theory, & is kept at optimum size. For educators, trainers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm, your team is given a mission: to improve an instructional plan with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator, workforce trainer, presenter, instructional designer, or even an actual game designer, you will learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop has more games and theory than the free workshop and is kept at optimum size, which allows us to explore your instructional problems in much greater depth. Led by a professor from the City University of New York (CUNY).
What’s Your Game Plan?: Turn Your Idea into a Game or Simulation in under 30 Minutes (Basic Class)
Summary:
Hear game design theories, then quickly improve an instructional lesson with the mechanics of popular board games. For innovative educators, presenters, workforce trainers, or game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm, your team is given a mission: to improve an instructional plan with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator, workforce trainer, presenter, or instructional designer, you will learn how to integrate non-digital educational games or simulations into your classroom or workspace. If you’re a game designer—even a casual one!—you can generate ideas for a powerful new game (whether educational or not). This session provides a fun introduction to the principles of game-based learning. Led by a professor from the City University of New York (CUNY).
For anyone interested in games in education. The focus will be on the teachers, but all are welcome! Unlike Trade Day, no presentations will be given. Let’s exchange ideas that lead to collaborations.
Description:
An informal hour for anyone interested in using games in education, at all levels. The focus will be on the teachers, but if you’re a designer in this field, welcome! Unlike Trade Day, no presentations will be given. Instead, we’ll run an icebreaker game, then use the time to chat and make contacts for future collaborations.
Turn Your Idea into a Game or Simulation With Game Theory & What’s Your Game Plan?
Summary:
Enhance instructional plans with the mechanics of popular board games. This class has more games, theory, & is kept at optimum size. For educators/presenters/trainers/game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this bootcamp brainstorm facilitated by a professor from the City University of New York (CUNY), attendees are broken up into design teams whose job is to enhance an instructional plan with the mechanics of popular board games in only 20 minutes. Whether you have to teach the rules of citation or the rules of interviewing, there is usually a game plan that can help. If you’re an educator or trainer, you will learn how to integrate non-digital educational games or training simulations into your classroom or workspace. This full-featured workshop has more games and theory than the free workshop and is kept at optimum size, which allows us to actually talk to each other and explore your instructional problems in much greater depth.