What’s Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” have in common? In this boot camp brainstorm, your team’s mission to enhance a teaching lesson or training exercise with the mechanics of popular board games in only 20 minutes. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. This full-featured workshop begins with an interactive lecture on game pedagogy, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.)
What’s Your Game Plan?: Turn Your Lesson or Training into a Game – With One Minute for One Change!
Summary:
What does the lesson “Finding Citations,” the game Trivial Pursuit, and the mechanic “Bluffing” have in common? Answer fun riddles from my published design game that gamify your exercise in 1 MINUTE.
Description:
In this boot camp brainstorm, you will enhance a teaching lesson or training exercise with the mechanics of popular board games in multiple one-minute rounds. Whether you need to teach the rules of citation or compliance, there’s a game plan that can help. If you’re an educator, training manager, presenter, instructional designer, or game designer, you’ll learn how to integrate non-digital educational games or simulations into your classroom or workspace. Led by a professor who leads similar workshops every year at Gen Con, and based on his design tool “What’s Your Game Plan?” and his best-selling book for teachers “The Allure of Play” (allureofplay.com).
Trade for just the right cards in order to build one of the seven wonders of the world. Medium strategy and light competition in a short, award-winning game.
Description:
Trade for just the right cards in order to build one of the seven wonders of the world. Medium strategy and light competition in a short, award-winning game. A fun prize will be purchased by us and awarded for winners. Kids age 10+ are especially welcome: the game has few rules and practically no words. I am a learning games researcher; see my full list of recommended family games at joebisz.com/familygames
Play this new, social word-building game, run by the creator himself. Make words that achieve fun category goals, and add to your old words until they get reaaaally long.
Description:
Play this new, social word-building game, run by the creator himself. Make words that achieve fun category goals, and add to your old words until they get reaaaally long. Kids age 10+ are especially welcome. I am a learning games researcher; see my other workshops at joebisz.com/genconevents
An island is slowly sinking into the sea. Can you help your team of adventurers find the treasures before the island (and you) disappear forever?
Description:
An island is slowly sinking into the sea. Can you help your team of adventurers find the treasures before the island (and you) disappear forever? Kids age 10+ are especially welcome: the game is cooperative, has few rules, and practically no words. I am a learning games researcher; see my review of this game and my full list of recommended family games at joebisz.com/familygames
Play a casual group game, with no need to make a deck! In the exciting “Arda” format, players draw from “shared decks” and uniquely customize their companies and strategies as the game progresses.
Description:
In 1995, Iron Crown Enterprises published the iconic MECCG collectible card game, set in Tolkien’s Middle-earth universe. For the exciting multiplayer “Arda” format, there is no need to make a deck. Instead, players draw from “shared decks” and uniquely customize their companies and strategies as the game progresses. Journey back to the most strategic collectible card game ever made. The rules will not be taught, so you should have experience playing the game before. However, the environment will be casual enough so even if you are very rusty, players will happily help you! (Returning players, we've made many ARDA-edition cards event better from last time!)