Lets talk about games & play in education, exchange ideas, and create collaborations. The teachers will be the focus, but all are welcome! No presentationswe'll socialize and learn from each other.
Description:
An informal hour for anyone interested in using games in education (at all levels). The focus will be on the teachers, but if youre a game designer, content or instructional designer, or someone else who works with games in educationor is just fascinated by the ideawelcome! Unlike Trade Day, no presentations will be given. Instead, well start the hour with an icebreaker game, then use the remaining time to socialize, exchange ideas, and make contacts. Well also have sample educational games and material available. Led by the co-authors of the new book "The Educators Guide to Designing Games and Creative Active-Learning Exercises: The Allure of Play."
Play a casual group game, with no need to make a deck! In the exciting Arda format, players draw from shared decks and uniquely customize their companies and strategies as the game progresses.
Description:
In 1995, Iron Crown Enterprises published the iconic MECCG collectible card game, set in Tolkiens Middle-earth universe. For the exciting multiplayer Arda format, there is no need to make a deck. Instead, players draw from shared decks and uniquely customize their companies and strategies as the game progresses. Journey back to the most strategic collectible card game ever made. The rules will not be taught, so you should have experience playing the game before. However, the environment will be casual enough so even if you are very rusty, players will happily help you!
Redesigning Board Games for Instructional Purposes
Summary:
We will play a very well-designed game (e.g. Pandemic), study its mechanics, then design an instructional variant of that game. For educators, training managers, and learning game designers.
Description:
Are you a teacher, training manager, content designer or learning game designer? Were going to PLAY a well-designed commercial board or card game (e.g. Pandemic, Red7, Forbidden Island) for 45 minutes. Next, we will study reference cards I created that meticulously examine that games mechanics and how to modify the gameplay to teach any school or workplace instructional goal. Finally, you will pick such a goal, and together with other smart team members, brainstorm a new learning game inspired by the game you just played. You will walk away with several ideas for enhancing your own instruction, and with some custom game cards and handouts! Led by a professor and based on his new book The Allure of Play. (Workshop changes each year.) If you'd like to see pictures and info about this 3-hour intellectually and socially bonding extravaganza from previous years, visit our website.
Join us for a casual tournament where you draft from a carefully selected pool of 480 cards. Cube captures the sealed deck experience, but with better combos and strategic gameplay. No deck needed.
Description:
Has it been a while since youve played this amazing collectible card game from Decipher (SWCCG), made in 1995? Join us for a very casual tournament where you draft from a carefully selected pool of 480 cards. Cube captures the sealed deck experience, but with better combos and strategic gameplay. No deck needed. We will also have a few slots for players wishing to play a No Virtual Cards cube, so if you prefer to play that way, email the organizer after you register. The rules will not be taught, so you should have experience playing the game before. However, the environment will be casual enough that if you are a little rusty, players will happily help you! (There is no No Draft CUBE event this year)
Whats Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What do the lesson Finding Citations, the game Trivial Pursuit, and the mechanic Bluffing have in common? Your teams mission is to brainstorm a creative active-learning exercise or game in 20 minutes, by mixing elements from play and board games. Forget video games; think LOW-TECH index cards, roleplays, & puzzling questions. Whether you need to teach the rules of citation or compliance, a game plan can help! If youre an educator, training manager, presenter, instructional or game designer, youll learn how to integrate play & simulations into your classroom or workspace. This full-featured workshop begins with an interactive presentation, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and author of The Allure of Play from Columbia University. (Workshop changes each year.)
Whats Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What do the lesson Finding Citations, the game Trivial Pursuit, and the mechanic Bluffing have in common? Your teams mission is to brainstorm a creative active-learning exercise or game in 20 minutes, by mixing elements from play and board games. Forget video games; think LOW-TECH index cards, roleplays, & puzzling questions. Whether you need to teach the rules of citation or compliance, a game plan can help! If youre an educator, training manager, presenter, instructional or game designer, youll learn how to integrate play & simulations into your classroom or workspace. This full-featured workshop begins with an interactive presentation, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and author of The Allure of Play from Columbia University. (Workshop changes each year.)
Whats Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What do the lesson Finding Citations, the game Trivial Pursuit, and the mechanic Bluffing have in common? Your teams mission is to brainstorm a creative active-learning exercise or game in 20 minutes, by mixing elements from play and board games. Forget video games; think LOW-TECH index cards, roleplays, & puzzling questions. Whether you need to teach the rules of citation or compliance, a game plan can help! If youre an educator, training manager, presenter, instructional or game designer, youll learn how to integrate play & simulations into your classroom or workspace. This full-featured workshop begins with an interactive presentation, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and author of The Allure of Play from Columbia University. (Workshop changes each year.)
Whats Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What do the lesson Finding Citations, the game Trivial Pursuit, and the mechanic Bluffing have in common? Your teams mission is to brainstorm a creative active-learning exercise or game in 20 minutes, by mixing elements from play and board games. Forget video games; think LOW-TECH index cards, roleplays, & puzzling questions. Whether you need to teach the rules of citation or compliance, a game plan can help! If youre an educator, training manager, presenter, instructional or game designer, youll learn how to integrate play & simulations into your classroom or workspace. This full-featured workshop begins with an interactive presentation, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and author of The Allure of Play from Columbia University. (Workshop changes each year.)
Whats Your Game Plan?: Turn Your Lesson or Training into a Game
Summary:
Can you enhance your teaching lesson or training exercise with the mechanics of board games in only 20 minutes? For educators, training managers, content & game designers.
Description:
What do the lesson Finding Citations, the game Trivial Pursuit, and the mechanic Bluffing have in common? Your teams mission is to brainstorm a creative active-learning exercise or game in 20 minutes, by mixing elements from play and board games. Forget video games; think LOW-TECH index cards, roleplays, & puzzling questions. Whether you need to teach the rules of citation or compliance, a game plan can help! If youre an educator, training manager, presenter, instructional or game designer, youll learn how to integrate play & simulations into your classroom or workspace. This full-featured workshop begins with an interactive presentation, then segues into whole room active game design, and is kept at an optimum size so we can explore your instructional problems in depth. Led by a professor and author of The Allure of Play from Columbia University. (Workshop changes each year.)