A hexagonal tile-laying game set in a post-apocalyptic world. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
Description:
A hexagonal tile-laying game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
A hexagonal tile-laying game set in a post-apocalyptic world. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
Description:
A hexagonal tile-laying game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
A hexagonal tile-laying game set in a post-apocalyptic world. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
Description:
A hexagonal tile-laying game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
A hexagonal tile-laying game set in a post-apocalyptic world. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
Description:
A hexagonal tile-laying game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
A hexagonal tile-laying game set in a post-apocalyptic world. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
Description:
A hexagonal tile-laying game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
A grand commencement event! Take on the roles of real detectives as you uncover clues & solve cases. A never-before-seen introductory scenario!
Description:
Portal Games and Double Exposure, Inc. present a grand commencement event for their new 2018 release Detective: A Modern Crime Boardgame. Players take on the role of investigators working for a government agency, using the investigation manual, ANTARES database, and any other resources to help them solve the case. Ignacy Trzewiczek hosts this premiere event and unveils a never-before-seen introductory scenario for up to 100 players to solve together.
A drafting game. Players draft cards from their hands to build their kingdom. After 3 rounds, the player with the the most prosperous kingdom wins.
Description:
A drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round, players total their points based on the suits of cards they collected and the scoring objectives on each card, then they record their score. Each round, the players each select one card to leave in their kingdom as a "relic of the past" to help them in later rounds. After three rounds, the player with the the most prosperous kingdom wins.
A drafting game. Players draft cards from their hands to build their kingdom. After 3 rounds, the player with the the most prosperous kingdom wins.
Description:
A drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round, players total their points based on the suits of cards they collected and the scoring objectives on each card, then they record their score. Each round, the players each select one card to leave in their kingdom as a "relic of the past" to help them in later rounds. After three rounds, the player with the the most prosperous kingdom wins.
A drafting game. Players draft cards from their hands to build their kingdom. After 3 rounds, the player with the the most prosperous kingdom wins.
Description:
A drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round, players total their points based on the suits of cards they collected and the scoring objectives on each card, then they record their score. Each round, the players each select one card to leave in their kingdom as a "relic of the past" to help them in later rounds. After three rounds, the player with the the most prosperous kingdom wins.
A drafting game. Players draft cards from their hands to build their kingdom. After 3 rounds, the player with the the most prosperous kingdom wins.
Description:
A drafting game for two players. Each game consists of three rounds in which players draft cards from their hands to build their kingdom. Each card is one of five suits and also has a scoring objective. After all cards have been drafted for the round, players total their points based on the suits of cards they collected and the scoring objectives on each card, then they record their score. Each round, the players each select one card to leave in their kingdom as a "relic of the past" to help them in later rounds. After three rounds, the player with the the most prosperous kingdom wins.