The past isn't dead and the dungeon is alive! This new 2E introductory adventure pits the heroes against revenants of a lost age when the Elf Queen declared war against everyone.
Its 1947, and the Continental War is in its seventeenth year. Youre far from the front lines, and cant say your duties are onerous, when you only need to fire a single bullet each day .
Description:
Sixty years ago, a nightmarish play THE KING IN YELLOW was published, and the world went mad. Carcosan incursions have changed the whole world, especially Europe, were a strange and terrible Continental War rages.
The magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is churning! Are those lights in the depths? Level 2 characters provided, or bring your own.
The magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is churning! Are those lights in the depths? Level 2 characters provided, or bring your own.
Berlins Bridge of Spies is neutral ground in the Cold War. But when youre bringing a Delta Green friendly in from the cold, nothing is what it seems, and danger can lurk anywhere.
Description:
Nothing unnatural about this operation - just an everyday prisoner exchange on the Bridge of Spies. You'll escort the Soviet asset there and run security on our side. And since the guy coming in from the cold is a Delta Green friendly, debrief him before the CIA does. Should be a milk run.
I'm not some 12-year-old who thinks Slender Man is real! I'm just trying to warn people, if you go on a cam chat site & someone starts asking "can you see me?" over & over again, DON'T ANSWER!
1968. As the Tet Offensive sweeps across Vietnam, six agents of DELTA GREEN embark on an expedition to a mysterious temple in the deep jungle. Can you find the temple before the sky falls down?
1937. The shadow of old gods falls across Europe, unleashing dark forces. What causes sinister agents to spy on an obscure professor of Icelandic archaeology - and who can stop them?
1937. The shadow of old gods falls across Europe, unleashing dark forces. What causes sinister agents to spy on an obscure professor of Icelandic archaeology - and who can stop them?
The Rules say there are only two endings to the Ocean Game: swim down to the shining underwater city of Briny Heaven, or drown in the dark and become a monster. But what if there's a third option?