Something terrible is rising in the barren salt marshlands outside the glorious mercantile city of Eversink, something unnatural and hungry... and you may be the only ones who can stop it.
Description:
Eversink may be a glorious mercantile city, but its outskirts are a barren marshland populated by families who have supplied the city with salt for generations. Something terrible is rising there, something unnatural and hungry and the Heroes may be the only people in a position to stop it.
Something terrible is rising in the barren salt marshlands outside the glorious mercantile city of Eversink, something unnatural and hungry... and you may be the only ones who can stop it.
Description:
Eversink may be a glorious mercantile city, but its outskirts are a barren marshland populated by families who have supplied the city with salt for generations. Something terrible is rising there, something unnatural and hungry and the Heroes may be the only people in a position to stop it.
Something terrible is rising in the barren salt marshlands outside the glorious mercantile city of Eversink, something unnatural and hungry... and you may be the only ones who can stop it.
Description:
Eversink may be a glorious mercantile city, but its outskirts are a barren marshland populated by families who have supplied the city with salt for generations. Something terrible is rising there, something unnatural and hungry and the Heroes may be the only people in a position to stop it.
Swords, Spies & Shoggoths: The Pelgrane Press Panel
Summary:
Join Simon Rogers, Cat Tobin & others from the Pelgrane team for a behind-the-scenes look at what the award-winning UK publisher's been up to this year, & what they've planned for the coming year.
What if everything you loved was taken from you and once your life had been reduced to an empty husk, it too would be taken - what would you pay to save it? Thats the question the Collector asks.
Description:
What is the price of a life? If your life was about to end, what price would you be willing to pay to save it? Now what if everything you valued, everything you held dear, everything you loved was being taken from you and once your life had been reduced to nothing more than an empty husk, then it too would be taken, what would you pay then? That is the question the Collector asks.
Your intrepid band of absinthe-soaked art students seek to stop Notre-Dame Cathedral's eccentric organist from opening a gate between our world and the horrific realm of Carcosa.
Description:
For more than seven centuries Notre-Dame Cathedral has loomed over the life and legend of Paris. Now, impelled by alien frequencies, the church's eccentric organist uses a captive entity to turn its Gothic ironwork into a gate between our world and the horrific realm of Carcosa. Only your intrepid band of absinthe-soaked art students stand in his way.
You've hunted the vampire across London, destroying his refuges and hiding places. Maybe tonight will be the night you catch him and come face to face with your enemy.
Description:
You're on the vampire's trail. You've hunted him across London, destroying his refuges and hiding places, denying him his coffins. Maybe tonight will be the night you catch him and come face to face with your enemy. Time is running short. Think of the vampire as a pathogen, a plague. Unless you kill him, he'll spread his curse like a disease.
Olmstead's report of Innsmouth would be unbelievable, but enough rumours surround that odd town that you're going undercover to find evidence of real, verifiable crimes - not this fish-men nonsense.
Description:
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable - but enough rumors and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, organized crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, levelheaded G-Men. You'll find the truth in Innsmouth.