Robin D. Laws and guests teach structures and techniques to turn emotional confrontations between PCs from frustrating roadblocks into rich moments of human drama.
Description:
Learn the structures and techniques that turn emotional confrontations between PCs from frustrating roadblocks into rich, surprising moments of human drama. Join Robin D. Laws and guests as they dispense precious interpersonal wisdom. Whether you're experienced in Pelgrane Press' Hillfolk / DramaSystem or looking to infuse play in other systems with satisfying conflict, they're here to grant your most fervent petitions.
1937. The shadow of old gods falls across Europe, unleashing dark forces. What causes sinister agents to spy on an obscure professor of Icelandic archaeology and who can stop them?
Description:
What dark forces might be unleashed? Why are sinister agents spying on an obscure professor of Icelandic archaeology? What are they really after and who can stop them?
The Rules say there are only two endings to the Ocean Game: swim down to the shining underwater city of Briny Heaven, or drown in the dark and become a monster. But what if theres a third option?
Description:
Youre playing the Ocean Game now. Survive the Mystery Mans torments, gather the stones you need, and maybe maybe youll reach the promised reward of Briny Heaven. Everyone knows that the Rules say there are only two endings to the Game: swim down to that shining underwater city, or drown in the dark and become a monster. But what if theres a third option?
Robin D. Laws & Kenneth Hite talk roleplaying, history, conspiracy, occultism, writing, food, movies, & whatever you ask them about in this live edition of their award-winning podcast.
You are assassins who kill the targets who can't be killed. The ones who shrug off sniper bullets & smile as they swallow poison. You're vampire slayers for hire & it's time to go to work.
Description:
You're professional assassins, specializing in an obscure but extremely profitable niche of that grisly business. You kill the targets who can't be killed, the one who shrug off sniper bullets and smile as they swallow poison. You're vampire slayers for hire - have stake, will travel. And it's time to go to work.
Harrowdale has a treasure, which an army of trolls with a deadly secret weapon wants. Outnumbered & outmatched, you must hold the town until the Imperial cavalry arrives. Time to make your own luck.
Description:
The town of Harrowdale holds a treasure. An army of trolls wants that treasure. You must hold the town until the Imperial dragon cavalry arrives. You're outnumbered and your forces are outmatched - and to cap it all off, they've got a secret weapon set to bring doom down upon you. Relying on the old ways - on nothing but a strong sword and a lucky blow - won't help you now. Time to make your own luck. 2nd level pre-generated characters provided, or bring your own.
Harrowdale has a treasure, which an army of trolls with a deadly secret weapon wants. Outnumbered & outmatched, you must hold the town until the Imperial cavalry arrives. Time to make your own luck.
Description:
The town of Harrowdale holds a treasure. An army of trolls wants that treasure. You must hold the town until the Imperial dragon cavalry arrives. You're outnumbered and your forces are outmatched - and to cap it all off, they've got a secret weapon set to bring doom down upon you. Relying on the old ways - on nothing but a strong sword and a lucky blow - won't help you now. Time to make your own luck. 2nd level pre-generated characters provided, or bring your own.
In Eversink, the only thing more dangerous than stormy seas or dark alleys is a noble's masquerade ball? You must uncover a murderer, before you're next.
Description:
Uncover a murderer, maintain your reputation, embarrass a braggart, maybe frame a rival, and earn your pay as you unravel a mystery at a noble's masquerade ball that's probably going to get you killed.
A small band of plucky orphans trying to stay alive in the worst part of a bad city, abandoned and alone. A bully steals a treasured keepsake, and it's up to you to track it down and get it back.
Description:
You're a small band of plucky orphans trying to stay alive in the worst part of the bad city of Eversink, abandoned and alone. A bully steals the one thing that makes your hovel feel like home, though, and it's up to you to track it down and get it back.
A small band of plucky orphans trying to stay alive in the worst part of a bad city, abandoned and alone. A bully steals a treasured keepsake, and it's up to you to track it down and get it back.
Description:
You're a small band of plucky orphans trying to stay alive in the worst part of the bad city of Eversink, abandoned and alone. A bully steals the one thing that makes your hovel feel like home, though, and it's up to you to track it down and get it back.