You clock into work as a time agent to find the Allies never dropped nuclear bombs in 1945 Japan. Who changed what in history, and can you put it right without unravelling the space-time continuum?
Description:
The Allies never drop nuclear bombs in 1945 Japan, and your team of time agents clock in to find a very different political landscape from what they might expect. What changed in history, who changed it, and can you set things to rights without unravelling the space-time continuum?
West of Arkham, the town of Aylesbury is an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen
Description:
West of Arkham, the hills rise wild. An unwholesome air clings to their dark slopes, and strange things whisper in the shadows of the trees. But the town of Aylesbury is a bastion of light against this primordial gloom, an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen.
West of Arkham, the town of Aylesbury is an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen
Description:
West of Arkham, the hills rise wild. An unwholesome air clings to their dark slopes, and strange things whisper in the shadows of the trees. But the town of Aylesbury is a bastion of light against this primordial gloom, an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen.
West of Arkham, the town of Aylesbury is an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen
Description:
West of Arkham, the hills rise wild. An unwholesome air clings to their dark slopes, and strange things whisper in the shadows of the trees. But the town of Aylesbury is a bastion of light against this primordial gloom, an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen
West of Arkham, the town of Aylesbury is an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen
Description:
West of Arkham, the hills rise wild. An unwholesome air clings to their dark slopes, and strange things whisper in the shadows of the trees. But the town of Aylesbury is a bastion of light against this primordial gloom, an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen
West of Arkham, the town of Aylesbury is an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen
Description:
West of Arkham, the hills rise wild. An unwholesome air clings to their dark slopes, and strange things whisper in the shadows of the trees. But the town of Aylesbury is a bastion of light against this primordial gloom, an outpost of modernity on the edge of darkness. But out here, even the light becomes strange and sour, and reveals things best left unseen
The magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is churning! Are those lights in the depths? Level 2 characters provided, or bring your own.
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever - but something's very wrong. The water below your ship is bubbling and churning. Are those lights in the depths?
The magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is churning! Are those lights in the depths? Level 2 characters provided, or bring your own.
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever - but something's very wrong. The water below your ship is bubbling and churning. Are those lights in the depths?
The magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is churning! Are those lights in the depths? Level 2 characters provided, or bring your own.
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever - but something's very wrong. The water below your ship is bubbling and churning. Are those lights in the depths?
The magically tamed waters of the Midland Sea are as placid as ever - but the water below your ship is churning! Are those lights in the depths? Level 2 characters provided, or bring your own.
Description:
The skies are clear, the wind is fair, and the magically tamed waters of the Midland Sea are as placid as ever - but something's very wrong. The water below your ship is bubbling and churning. Are those lights in the depths?