Last night you attended your art school's annual costume ball, but hazy memory tells you that something else happened, something dreadful. If only you could remember.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you'd care to admit. Last night you attended your art school's annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened - something unearthly. Something dreadful. If only you could remember what it was...
The vampiric Conspiracy intends to recruit an international drug smuggler. Can the Agents use that as a vitally needed entry vector into the vampires’ plans?
Description:
The vampiric Conspiracy intends to recruit an international drug smuggler as part of their plan to end the world – but that initiation gives the Agents a vitally needed entry vector into the vampires’ most cherished tool. Corporate intrigue meets occult rituals in Barcelona…
Someone’s framed the Agents for a murder in Paris that hasn’t happened – yet. Can they find out who - and why?
Description:
Someone’s framed the Agents for a murder in Paris that hasn’t happened – yet. Warring factions within the Conspiracy struggle for control of a biological weapon, and its designer holds the answers the Agents need. Can they find Morgane Le Corre before her pursuers track her down – and just who else is hunting her?
Someone’s framed the Agents for a murder in Paris that hasn’t happened – yet. Can they find out who - and why?
Description:
Someone’s framed the Agents for a murder in Paris that hasn’t happened – yet. Warring factions within the Conspiracy struggle for control of a biological weapon, and its designer holds the answers the Agents need. Can they find Morgane Le Corre before her pursuers track her down – and just who else is hunting her?
You've thwarted their plots, but never gotten close to an actual vampire. Now, you've got a vampire's travel plans. You know where he's going & how he's getting there. You've finally got the edge.
Description:
You are assassins who kill the targets who can't be killed.
A bizarre and deadly alien species rampages across the Bleed, torching criminals and civilians alike. Can you stop them, or at least turn the situation to your advantage?
Mae Curlow says her house in Great Arkham is haunted. Can you find out what's causing the ghosts of children, and bizarre voices speaking out of thin air, before she's cruelly evicted?
Description:
Mae Curlow's house, in the Westheath area of Great Arkham, is said to be haunted. She claims to have seen the ghosts of children roaming through the walls, and heard bizarre voices speaking out of thin air. What could be causing these strange apparitions - and can you find out before Mae is cruelly evicted?
The implications of an intriguing artifact in the history of early Christianity are profound, so Miskatonic University has prepared an expedition to the remote Indian village where it was found.
The implications of an intriguing artifact in the history of early Christianity are profound, so Miskatonic University has prepared an expedition to the remote Indian village where it was found.
You all have reasons to hate the coward Vernon Quinn. Coming together in the town he's just swindled, you decide to end him once and for all.
Description:
A gritty Clint Eastwood western, set in a hostile fantasy world where half’in gunslingers ride out with shee scouts and hill folk preachers to escape the law, where mentalists cheat you at poker and gadgeteers build gizmos to keep undead off the range.