Your intrepid band of absinthe-soaked art students seek to stop Notre-Dame Cathedral's eccentric organist from opening a gate between our world and the horrific realm of Carcosa.
Description:
For more than seven centuries Notre-Dame Cathedral has loomed over the life and legend of Paris. Now, impelled by alien frequencies, the church's eccentric organist uses a captive entity to turn its Gothic ironwork into a gate between our world and the horrific realm of Carcosa. Only your intrepid band of absinthe-soaked art students stand in his way.
You've hunted the vampire across London, destroying his refuges and hiding places. Maybe tonight will be the night you catch him and come face to face with your enemy.
Description:
You're on the vampire's trail. You've hunted him across London, destroying his refuges and hiding places, denying him his coffins. Maybe tonight will be the night you catch him and come face to face with your enemy. Time is running short. Unless you kill him, he'll spread his curse like a disease. Think of the vampire as a pathogen, a plague.
You've hunted the vampire across London, destroying his refuges and hiding places. Maybe tonight will be the night you catch him and come face to face with your enemy.
Description:
You're on the vampire's trail. You've hunted him across London, destroying his refuges and hiding places, denying him his coffins. Maybe tonight will be the night you catch him and come face to face with your enemy. Time is running short. Unless you kill him, he'll spread his curse like a disease. Think of the vampire as a pathogen, a plague.
You've hunted the vampire across London, destroying his refuges and hiding places. Maybe tonight will be the night you catch him and come face to face with your enemy.
Description:
You're on the vampire's trail. You've hunted him across London, destroying his refuges and hiding places, denying him his coffins. Maybe tonight will be the night you catch him and come face to face with your enemy. Time is running short. Unless you kill him, he'll spread his curse like a disease. Think of the vampire as a pathogen, a plague.
The living dungeon known as the Stone Thief welcomes unwelcome adventurers with a cavalcade of death traps. Level 4 characters provided, or bring your own.
Description:
Ancient enchantments ensure that the Stone Thief has to play fair with you…to a degree.
The living dungeon known as the Stone Thief welcomes unwelcome adventurers with a cavalcade of death traps. Level 4 characters provided, or bring your own.
Description:
Ancient enchantments ensure that the Stone Thief has to play fair with you…to a degree.
An infant has been snatched from the cradle. Can the Investigators track down the kidnappers before the parents - the Corneliszes, a wealthy New York family - are forced to pay the ransom?
A lawyer falls out of the sky, leading the PCs to a local high school. One of the kids must be an unidentified mutant. It's your job to find out who.
Description:
An attack in a Mutant City high school suggests that there’s at least one unidentified mutant among the students. Tracing the connection between the initial victim and the perpetrator requires interviewing the students; good interpersonal skills and a detailed knowledge of the Quade Diagram are needed to crack this case.