In search of a missing vampire, you come upon fanatical sun cultists. They plan to "purify" the empire by exterminating all other religions. Can you prevent the dawn of a terrifying new age?
Description:
In search of a missing vampire, you're led to a volcanic island in the Midland Sea occupied by fanatical sun cultists. The cultists plan to sacrifice the vampire in a ritual to summon and control a long-lost flying temple to the sun gods, and use its power to "purify" the Dragon Empire by exterminating all other religions. Can you prevent the dawn of a terrifying new age, ruled by a ruthless theocracy of fire? Level 5 characters provided, or bring your own.
There is a man falling from a cyclopean skyscraper in a nightmare city. They'll hire you to find out why. And when you do, will you retrace those steps up that windowless tower & fall like he did?
Description:
There is a man falling from a windowless, cyclopean skyscraper in a nightmare city. When he hits the ground, everything will change. They'll hire you to find out why. To walk down those mean streets where no sane man should go. They'll pay you to look for secrets that should stay hidden, for truths they can't bear to face. And when you do, when you know what the falling man knows, will you retrace those steps up that windowless tower and fall like he did?
People disappear every day in this city - into cracks in the world, dark alleys, or seemingly into nothing at all. 1 more shouldn't matter - so why does Mayor Ward himself want you on this?
Description:
There is a man falling from a windowless, cyclopean skyscraper in a nightmare city. When he hits the ground, everything will change. They'll hire you to find out why. To walk down those mean streets where no sane man should go. They'll pay you to look for secrets that should stay hidden, for truths they can't bear to face. And when you do, when you know what the falling man knows, will you retrace those steps up that windowless tower and fall like he did?
People disappear every day in this city - into cracks in the world, dark alleys, or seemingly into nothing at all. 1 more shouldn't matter - so why does Mayor Ward himself want you on this?
Description:
There is a man falling from a windowless, cyclopean skyscraper in a nightmare city. When he hits the ground, everything will change. They'll hire you to find out why. To walk down those mean streets where no sane man should go. They'll pay you to look for secrets that should stay hidden, for truths they can't bear to face. And when you do, when you know what the falling man knows, will you retrace those steps up that windowless tower and fall like he did?
Survivors of a shipwreck, waking up on an uncharted island in the Pacific, are tested by the elements & by the twisted shapes of half-seen, sadistic entities who haunt the atoll's jungled interior!
Description:
A rugged adventure tale in which the survival of a shipwreck's castaways, waking up on an uncharted island in the Pacific, is tested not only by the elements - but by the twisted shapes of half-seen, sadistic entities who haunt the atoll's jungled interior!
Survivors of a shipwreck, waking up on an uncharted island in the Pacific, are tested by the elements & by the twisted shapes of half-seen, sadistic entities who haunt the atoll's jungled interior!
Description:
A rugged adventure tale in which the survival of a shipwreck's castaways, waking up on an uncharted island in the Pacific, is tested not only by the elements - but by the twisted shapes of half-seen, sadistic entities who haunt the atoll's jungled interior!
Your intrepid band of absinthe-soaked art students seek to stop Notre-Dame Cathedral's eccentric organist from opening a gate between our world and the horrific realm of Carcosa.
Description:
For more than seven centuries Notre-Dame Cathedral has loomed over the life and legend of Paris. Now, impelled by alien frequencies, the church's eccentric organist uses a captive entity to turn its Gothic ironwork into a gate between our world and the horrific realm of Carcosa. Only your intrepid band of absinthe-soaked art students stand in his way.
Your intrepid band of absinthe-soaked art students seek to stop Notre-Dame Cathedral's eccentric organist from opening a gate between our world and the horrific realm of Carcosa.
Description:
For more than seven centuries Notre-Dame Cathedral has loomed over the life and legend of Paris. Now, impelled by alien frequencies, the church's eccentric organist uses a captive entity to turn its Gothic ironwork into a gate between our world and the horrific realm of Carcosa. Only your intrepid band of absinthe-soaked art students stand in his way.
Your intrepid band of absinthe-soaked art students seek to stop Notre-Dame Cathedral's eccentric organist from opening a gate between our world and the horrific realm of Carcosa.
Description:
For more than seven centuries Notre-Dame Cathedral has loomed over the life and legend of Paris. Now, impelled by alien frequencies, the church's eccentric organist uses a captive entity to turn its Gothic ironwork into a gate between our world and the horrific realm of Carcosa. Only your intrepid band of absinthe-soaked art students stand in his way.
Your intrepid band of absinthe-soaked art students seek to stop Notre-Dame Cathedral's eccentric organist from opening a gate between our world and the horrific realm of Carcosa.
Description:
For more than seven centuries Notre-Dame Cathedral has loomed over the life and legend of Paris. Now, impelled by alien frequencies, the church's eccentric organist uses a captive entity to turn its Gothic ironwork into a gate between our world and the horrific realm of Carcosa. Only your intrepid band of absinthe-soaked art students stand in his way.