What does Carrie Nation have to do with World War III? Everything, when your mission to prevent a nuclear war during the Cuban Missile Crisis leads you through centuries of pre-apocalyptichistory!
Description:
What does Carrie Nation have to do with World War III? Everything, when your mission to prevent a nuclear war during the Cuban Missile Crisis leads you through centuries of pre-apocalyptichistory!
What does Carrie Nation have to do with World War III? Everything, when your mission to prevent a nuclear war during the Cuban Missile Crisis leads you through centuries of pre-apocalyptichistory!
Description:
What does Carrie Nation have to do with World War III? Everything, when your mission to prevent a nuclear war during the Cuban Missile Crisis leads you through centuries of pre-apocalyptichistory!
Mystery scenario masters Kenneth Hite & Robin D. Laws train their magnifying glasses on clue-gathering adventures to reveal the unlikely suspects behind your tabletop woes.
Robin D. Laws & Kenneth Hite talk roleplaying, history, conspiracy, occultism, writing, food, movies, & whatever you ask them about in this live edition of their award-winning podcast.
You are assassins who kill the targets who can't be killed. The ones who shrug off sniper bullets & smile as they swallow poison. You're vampire slayers for hire & it's time to go to work.
Description:
You're professional assassins, specializing in an obscure but extremely profitable niche of that grisly business. You kill the targets who can't be killed, the one who shrug off sniper bullets and smile as they swallow poison. You're vampire slayers for hire - have stake, will travel. And it's time to go to work.
You are assassins who kill the targets who can't be killed. The ones who shrug off sniper bullets & smile as they swallow poison. You're vampire slayers for hire & it's time to go to work.
Description:
You're professional assassins, specializing in an obscure but extremely profitable niche of that grisly business. You kill the targets who can't be killed, the one who shrug off sniper bullets and smile as they swallow poison. You're vampire slayers for hire - have stake, will travel. And it's time to go to work.
Harrowdale holds a treasure. A troll army wants that treasure. You must hold the town until the Imperial dragon cavalry arrives. You're outnumbered & far outmatched. Time to make your own luck.
Harrowdale holds a treasure. A troll army wants that treasure. You must hold the town until the Imperial dragon cavalry arrives. You're outnumbered & far outmatched. Time to make your own luck.
When the necromantic tome having once belonged to American sorcerer Ezekiel de la Poer is stolen, your investigation leads you to the small town of Rosa, Alabama, de la Poer's final resting place.
In Eversink, the only thing more dangerous than stormy seas or dark alleys is a noble's masquerade ball? You must uncover a murderer, before you're next.
Description:
Uncover a murderer, maintain your reputation, embarrass a braggart, maybe frame a rival, and earn your pay as you unravel a mystery that's probably going to get you killed.