Who is stealing corpses, and even worse, manufacturing them in the process? Uncover vengeance, betrayal, and - if you do it right - prevent thousands of hideous deaths. Welcome to Eversink.
Description:
Play the introductory adventure from the Swords of the Serpentine core book! Someone is stealing corpses, which wouldn't much of a problem if they weren't manufacturing them in the process. Uncover tragic vengeance, unexpected betrayal, and - if you do it right - prevent the hideous deaths of thousands. Welcome to Eversink.
Who is stealing corpses, and even worse, manufacturing them in the process? Uncover vengeance, betrayal, and - if you do it right - prevent thousands of hideous deaths. Welcome to Eversink.
Description:
Play the introductory adventure from the Swords of the Serpentine core book! Someone is stealing corpses, which wouldn't much of a problem if they weren't manufacturing them in the process. Uncover tragic vengeance, unexpected betrayal, and - if you do it right - prevent the hideous deaths of thousands. Welcome to Eversink.
Who is stealing corpses, and even worse, manufacturing them in the process? Uncover vengeance, betrayal, and - if you do it right - prevent thousands of hideous deaths. Welcome to Eversink.
Description:
Play the introductory adventure from the Swords of the Serpentine core book! Someone is stealing corpses, which wouldn't much of a problem if they weren't manufacturing them in the process. Uncover tragic vengeance, unexpected betrayal, and - if you do it right - prevent the hideous deaths of thousands. Welcome to Eversink.
Vampires, ghosts, and werewolves meet ruthless CEOs and long-lost evil twins, as Gothic horror and daytime soap operas collide in a session inspired by television shows like Dark Shadows.
Description:
A winter storm batters the great house of Stormgate as the powerful, imperious Storms and the once-illustrious, resentful, Darkes scheme to control the fortunes of the coastal town of Storm Cove - both unaware that a supernatural evil is about to awaken. NOTE: This game system is all about emotional drama and interpersonal conflict between characters, so being comfortable with that at the table is essential for a good time!
In 1981, a prisoner exchange for a captured Edom officer leads the Agents into a race against time to stop the bombing of Radio Free Europe in Munich.
Description:
February, 1981. The political landscape in Europe is tense, but manageable. Terrorism is a legitimate tactic of rebellion, and political radicals exist at all levels of society. Including, it would seem, the underworld of the supernatural. Behind the veil of polite society and well-organized political movement, members of Edom, the organization normally tasked with tracking down Dracula, sometimes have to deal with other supernatural beings in the interest of protecting the free world.
In 1981, a prisoner exchange for a captured Edom officer leads the Agents into a race against time to stop the bombing of Radio Free Europe in Munich.
Description:
February, 1981. The political landscape in Europe is tense, but manageable. Terrorism is a legitimate tactic of rebellion, and political radicals exist at all levels of society. Including, it would seem, the underworld of the supernatural. Behind the veil of polite society and well-organized political movement, members of Edom, the organization normally tasked with tracking down Dracula, sometimes have to deal with other supernatural beings in the interest of protecting the free world.
As highly skilled Ordo Veritatis agents, you defend rational reality from the sabotage of the crazed Esoterrorists & their supernatural allies in the Outer Dark.
Description:
You are agents of the Ordo Veritatis. You defend rational reality from the sabotage of the crazed Esoterrorists and their supernatural allies in the Outer Dark.Your contact with the Ordo is through Mr. Verity. He calls you when you're required, tells you what must be done. He's never steered you wrong. Even when he's sent you into the very maw of hell, even when you've had to sacrifice sanity and hope, you've always been able to trust Mr. Verity. A late night phone call. A red-eye flight. And now, a small truck stop on the edge of the desert, where Verity waits for you once more.
Robin D. Laws & guests teach structures & techniques to turn emotional confrontations between PCs frustrating roadblocks into rich moments of human drama.
2 years ago, a student at Miskatonic University vanished. In his final letter, he mentioned that he was going to visit a house at the end of Hill Street. No such house exists. But you are there now.
2 years ago, a student at Miskatonic University vanished. In his final letter, he mentioned that he was going to visit a house at the end of Hill Street. No such house exists. But you are there now.