You are assassins who kill the targets who can't be killed. The ones who shrug off sniper bullets & smile as they swallow poison. You're vampire slayers for hire & it's time to go to work.
Description:
You're professional assassins, specializing in an obscure but extremely profitable niche of that grisly business. You kill the targets who can't be killed, the one who shrug off sniper bullets and smile as they swallow poison. You're vampire slayers for hire - have stake, will travel. And it's time to go to work.
When the necromantic tome having once belonged to American sorcerer Ezekiel de la Poer is stolen, your investigation leads you to the small town of Rosa, Alabama, de la Poer's final resting place.
Tragedy has befallen the prestigious Bayard family of Providence. Consultants need to find out what was the cause of their son's nervous breakdown. Is it a family curse or something best unspoken?
GMing for one player, or playing solo with the GM, poses a special set of challenges. The design team behind Cthulhu Confidential teaches the tricks & techniques of this intense, rewarding format.
It's 1968 & your team of DELTA GREEN operatives has been assigned a mission in war-torn Vietnam - & a confrontation with cosmic horror in a Viet Cong tunnel complex near the DMZ.
Description:
It’s 1968, and your team of DELTA GREEN operatives has been assigned a mission in war-torn Vietnam—and a confrontation with cosmic horror.
U.S. Marine Corps recently captured a Viet Cong tunnel complex in Quang Tri province near the DMZ. It is believed that they removed something from that tunnel complex, not least because the unit photographer died from an “accidental firearm discharge” two days later. That was three days ago. Your mission: investigate this possible outbreak of the unnatural, and prevent it from damaging the war effort, or the world, any further.
It's 1968 & your team of DELTA GREEN operatives has been assigned a mission in war-torn Vietnam - & a confrontation with cosmic horror in a Viet Cong tunnel complex near the DMZ.
Description:
It’s 1968, and your team of DELTA GREEN operatives has been assigned a mission in war-torn Vietnam—and a confrontation with cosmic horror.
U.S. Marine Corps recently captured a Viet Cong tunnel complex in Quang Tri province near the DMZ. It is believed that they removed something from that tunnel complex, not least because the unit photographer died from an “accidental firearm discharge” two days later. That was three days ago. Your mission: investigate this possible outbreak of the unnatural, and prevent it from damaging the war effort, or the world, any further.
It's 1968 & your team of DELTA GREEN operatives has been assigned a mission in war-torn Vietnam - & a confrontation with cosmic horror in a Viet Cong tunnel complex near the DMZ.
Description:
It’s 1968, and your team of DELTA GREEN operatives has been assigned a mission in war-torn Vietnam—and a confrontation with cosmic horror.
U.S. Marine Corps recently captured a Viet Cong tunnel complex in Quang Tri province near the DMZ. It is believed that they removed something from that tunnel complex, not least because the unit photographer died from an “accidental firearm discharge” two days later. That was three days ago. Your mission: investigate this possible outbreak of the unnatural, and prevent it from damaging the war effort, or the world, any further.
An autumn hike in northern Vermont turns into a cross-dimensional raid to save the sanity of everyone you know. When your own world is 1 of many, where do your allegiances lie?
Create & play out the st episode of a dramatic TV series-that-never-was about a vampiric conspiracy within Britain's MI6 intelligence service.
Description:
Create and play out the first episode of a dramatic TV series-that-never-was about a vampiric conspiracy within Britain's MI6 intelligence service.
Using Robin D. Laws' DramaSystem, you will collectively create a story of interpersonal conflict within a tightly-knit group of people. In this session — inspired by the Dracula Dossier RPG campaign — you play the Dukes of Edom, chief operatives of a deep conspiracy within MI6. You are all are tasked with the impossible: harness a medieval vampire for the 21st Century’s shadow wars. Now rogue agents—and your fellow Dukes—are making the impossible even worse.
No experience is necessary to play this Hillfolk RPG adventure. The session includes collaborative character generation and setting development.
You are the gods of Asgard, your starships roving the galaxy in a desperate search for a new home. But even the universe's death can't quench your fiery passions, or heal the bitterness dividing you.
Description:
Ragnarok has come. You play the gods of Asgard, your starships crossing the galaxy in a desperate search for a new home. But even the death of the universe cannot quench your fiery passions, or heal the bitter strife that divides you.
Using Robin D. Laws' DramaSystem, you will collectively create a story of interpersonal conflict within a tightly-knit group of people. In this session, you play the fractious Norse gods as they set forth in starships from Midgard as the universe dies. Sailing the black tides of the cosmos, will you find salvation in the void where armies of the hungry dead writhe endless beneath black suns? Or will your rivalries and jealousies tear you apart first?
No experience is necessary to play this Hillfolk RPG adventure. The session includes collaborative character generation and setting development.