An infant has been snatched from the cradle. Can the Investigators track down the kidnappers before the parents - the Corneliszes, a wealthy New York family - are forced to pay the ransom?
As art students in 1890s Paris, you're used to suffering the after-effects of epic nights on absinthe. But hazy memory tells you that last night, something unearthly happened. Something dreadful.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you’d care to admit. Last night you attended your art school’s annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened…something unearthly. Something dreadful. If only you could remember what it was…
As art students in 1890s Paris, you're used to suffering the after-effects of epic nights on absinthe. But hazy memory tells you that last night, something unearthly happened. Something dreadful.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you’d care to admit. Last night you attended your art school’s annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened…something unearthly. Something dreadful. If only you could remember what it was…
As art students in 1890s Paris, you're used to suffering the after-effects of epic nights on absinthe. But hazy memory tells you that last night, something unearthly happened. Something dreadful.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you’d care to admit. Last night you attended your art school’s annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened…something unearthly. Something dreadful. If only you could remember what it was…
As art students in 1890s Paris, you're used to suffering the after-effects of epic nights on absinthe. But hazy memory tells you that last night, something unearthly happened. Something dreadful.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you’d care to admit. Last night you attended your art school’s annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened…something unearthly. Something dreadful. If only you could remember what it was…
As art students in 1890s Paris, you're used to suffering the after-effects of epic nights on absinthe. But hazy memory tells you that last night, something unearthly happened. Something dreadful.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you’d care to admit. Last night you attended your art school’s annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened…something unearthly. Something dreadful. If only you could remember what it was…
As art students in 1890s Paris, you're used to suffering the after-effects of epic nights on absinthe. But hazy memory tells you that last night, something unearthly happened. Something dreadful.
Description:
As art students in 1890s Paris, waking up in on the floor of your garret, suffering the after-effects of epic absinthe overindulgence is less remarkable than you’d care to admit. Last night you attended your art school’s annual costume ball, a legendary bacchanal so wild that riots sometimes result. But hazy memory tells you that something else happened…something unearthly. Something dreadful. If only you could remember what it was…
A top executive of a shady Corporation disappeared while visiting the pleasure planet of Andarta. You have been hired to go to Andarta & either recover him, or find those responsible for his death.
Description:
Mar Gravely is a top executive and a shareholder of the shady Loghos Corporation. He was visiting the pleasure planet of Andarta, but the company has heard no word from him in several days. They suspect he may have been kidnapped or even killed. The lasers are hired to travel to Andarta and recover Gravely from its seedy underworld, or else find proof of his death.
You've hunted vampires & foiled their schemes, but it's never been enough. Now, you've got a turncoat minion, willing to tell you everything. All you've got to do is keep him alive until he talks.
Description:
You’ve glimpsed them in the shadows, behind the scenes. Vampires, their pale hands meddling in the affairs of nations, their pale faces stained red with blood. You’ve hunted them, foiled their schemes where you could, but it’s never enough to make a difference. Now, you’ve got a chance. A turncoat, a minion of the vampires, is willing to tell you what you need to know. All you’ve got to do is keep him alive until he talks.